gtk.glarea
Module for [GLArea] class
Types 3
[gtk.glarea.GLArea] is a widget that allows drawing with OpenGL.
[gtk.glarea.GLArea] sets up its own [gdk.glcontext.GLContext], and creates a custom GL framebuffer that the widget will do GL rendering onto. It also ensures that this framebuffer is the default GL rendering target when rendering. The completed rendering is integrated into the larger GTK scene graph as a texture.
In order to draw, you have to connect to the [gtk.glarea.GLArea.render] signal, or subclass [gtk.glarea.GLArea] and override the GtkGLAreaClass.render virtual function.
The [gtk.glarea.GLArea] widget ensures that the [gdk.glcontext.GLContext] is associated with the widget's drawing area, and it is kept updated when the size and position of the drawing area changes.
Drawing with GtkGLArea
The simplest way to draw using OpenGL commands in a [gtk.glarea.GLArea] is to create a widget instance and connect to the [gtk.glarea.GLArea.render] signal:
The render() function will be called when the [gtk.glarea.GLArea] is ready for you to draw its content:
The initial contents of the framebuffer are transparent.
static gboolean
render (GtkGLArea *area, GdkGLContext *context)
{
// inside this function it's safe to use GL; the given
// GdkGLContext has been made current to the drawable
// surface used by the `GtkGLArea` and the viewport has
// already been set to be the size of the allocation
// we can start by clearing the buffer
glClearColor (0, 0, 0, 0);
glClear (GL_COLOR_BUFFER_BIT);
// draw your object
// draw_an_object ();
// we completed our drawing; the draw commands will be
// flushed at the end of the signal emission chain, and
// the buffers will be drawn on the window
return TRUE;
}
void setup_glarea (void)
{
// create a GtkGLArea instance
GtkWidget *gl_area = gtk_gl_area_new ();
// connect to the "render" signal
g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
}If you need to initialize OpenGL state, e.g. buffer objects or shaders, you should use the [gtk.widget.Widget.realize] signal; you can use the [gtk.widget.Widget.unrealize] signal to clean up. Since the [gdk.glcontext.GLContext] creation and initialization may fail, you will need to check for errors, using [gtk.glarea.GLArea.getError].
An example of how to safely initialize the GL state is:
static void
on_realize (GtkGLarea *area)
{
// We need to make the context current if we want to
// call GL API
gtk_gl_area_make_current (area);
// If there were errors during the initialization or
// when trying to make the context current, this
// function will return a GError for you to catch
if (gtk_gl_area_get_error (area) != NULL)
return;
// You can also use gtk_gl_area_set_error() in order
// to show eventual initialization errors on the
// GtkGLArea widget itself
GError *internal_error = NULL;
init_buffer_objects (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
init_shaders (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
}If you need to change the options for creating the [gdk.glcontext.GLContext] you should use the signal@Gtk.GLArea::create-context signal.
GLAreaGidBuilder builder()Get builder for [gtk.glarea.GLArea] Returns: New builder objectvoid allowedApis(gdk.types.GLAPI propval) @propertySet `allowedApis` property. Params: propval = The allowed APIs.bool autoRender() @propertyGet `autoRender` property. Returns: If set to true the ::render signal will be emitted every time the widget draws.void autoRender(bool propval) @propertySet `autoRender` property. Params: propval = If set to true the ::render signal will be emitted every time the widget draws.gdk.glcontext.GLContext context() @propertyGet `context` property. Returns: The [gdk.glcontext.GLContext] used by the [gtk.glarea.GLArea] widget.bool hasDepthBuffer() @propertyGet `hasDepthBuffer` property. Returns: If set to true the widget will allocate and enable a depth buffer for the target framebuffer.void hasDepthBuffer(bool propval) @propertySet `hasDepthBuffer` property. Params: propval = If set to true the widget will allocate and enable a depth buffer for the target framebuffer.bool hasStencilBuffer() @propertyGet `hasStencilBuffer` property. Returns: If set to true the widget will allocate and enable a stencil buffer for the target framebuffer.void hasStencilBuffer(bool propval) @propertySet `hasStencilBuffer` property. Params: propval = If set to true the widget will allocate and enable a stencil buffer for the target framebuffer.bool useEs() @propertyGet `useEs` property. Returns: If set to true the widget will try to create a [gdk.glcontext.GLContext] using OpenGL ES instead of OpenGL.void useEs(bool propval) @propertySet `useEs` property. Params: propval = If set to true the widget will try to create a [gdk.glcontext.GLContext] using OpenGL ES instead of OpenGL.void attachBuffers()Binds buffers to the framebuffer.gdk.types.GLAPI getAllowedApis()Gets the allowed APIs.gdk.types.GLAPI getApi()Gets the API that is currently in use.bool getAutoRender()Returns whether the area is in auto render mode or not. Returns: true if the area is auto rendering, false otherwisegdk.glcontext.GLContext getContext()Retrieves the [gdk.glcontext.GLContext] used by area. Returns: the [gdk.glcontext.GLContext]glib.error.ErrorWrap getError()Gets the current error set on the area. Returns: the [glib.error.ErrorWrap]bool getHasDepthBuffer()Returns whether the area has a depth buffer. Returns: true if the area has a depth buffer, false otherwisebool getHasStencilBuffer()Returns whether the area has a stencil buffer. Returns: true if the area has a stencil buffer, false otherwisevoid getRequiredVersion(out int major, out int minor)Retrieves the required version of OpenGL.bool getUseEs()Returns whether the [gtk.glarea.GLArea] should use OpenGL ES.void makeCurrent()Ensures that the [gdk.glcontext.GLContext] used by area is associated with the [gtk.glarea.GLArea].void queueRender()Marks the currently rendered data (if any) as invalid, and queues a redraw of the widget.void setAllowedApis(gdk.types.GLAPI apis)Sets the allowed APIs to create a context with.void setAutoRender(bool autoRender)Sets whether the [gtk.glarea.GLArea] is in auto render mode.void setError(glib.error.ErrorWrap error = null)Sets an error on the area which will be shown instead of the GL rendering.void setHasDepthBuffer(bool hasDepthBuffer)Sets whether the [gtk.glarea.GLArea] should use a depth buffer.void setHasStencilBuffer(bool hasStencilBuffer)Sets whether the [gtk.glarea.GLArea] should use a stencil buffer.void setRequiredVersion(int major, int minor)Sets the required version of OpenGL to be used when creating the context for the widget.void setUseEs(bool useEs)Sets whether the area should create an OpenGL or an OpenGL ES context.gulong connectCreateContext(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T : gdk.glcontext.GLContext)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gtk.glarea.GLArea)))
&& Parameters!T.length < 2)Connect to `CreateContext` signal.gulong connectRender(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == bool)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.glcontext.GLContext)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gtk.glarea.GLArea)))
&& Parameters!T.length < 3)Connect to `Render` signal.gulong connectResize(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == int)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == int)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.glarea.GLArea)))
&& Parameters!T.length < 4)Connect to `Resize` signal.T allowedApis(gdk.types.GLAPI propval)Set `allowedApis` property. Params: propval = The allowed APIs. Returns: Builder instance for fluent chainingT autoRender(bool propval)Set `autoRender` property. Params: propval = If set to true the ::render signal will be emitted every time the widget draws.T hasDepthBuffer(bool propval)Set `hasDepthBuffer` property. Params: propval = If set to true the widget will allocate and enable a depth buffer for the target framebuffer.T hasStencilBuffer(bool propval)Set `hasStencilBuffer` property. Params: propval = If set to true the widget will allocate and enable a stencil buffer for the target framebuffer. Returns: Builder instance for fluent chainingT useEs(bool propval)Set `useEs` property. Params: propval = If set to true the widget will try to create a [gdk.glcontext.GLContext] using OpenGL ES instead of OpenGL. Returns: Builder instance for fluent chaining