target framebuffer.
Setting this property will enable GL's depth testing as a side effect. If you don't need depth testing, you should call glDisable(GL_DEPTH_TEST) in your GtkGLArea::render handler.
bool hasDepthBuffer() @propertyGet hasDepthBuffer property.
target framebuffer.
Setting this property will enable GL's depth testing as a side effect. If you don't need depth testing, you should call glDisable(GL_DEPTH_TEST) in your GtkGLArea::render handler.
void hasDepthBuffer(bool propval) @propertySet hasDepthBuffer property.
propval | If set to true the widget will allocate and enable a depth buffer for the target framebuffer. Setting this property will enable GL's depth testing as a side effect. If you don't need depth testing, you should call glDisable(GL_DEPTH_TEST) in your GtkGLArea::render handler. |