gdk.glcontext

Module for [GLContext] class

Types 3

[gdk.glcontext.GLContext] is an object representing a platform-specific OpenGL draw context.

[gdk.glcontext.GLContext]s are created for a surface using [gdk.surface.Surface.createGlContext], and the context will match the characteristics of the surface.

A [gdk.glcontext.GLContext] is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use func@cairo_draw_from_gl in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.

Support for [gdk.glcontext.GLContext] is platform-specific and context creation can fail, returning null context.

A [gdk.glcontext.GLContext] has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.

Creating a new OpenGL context

In order to create a new [gdk.glcontext.GLContext] instance you need a [gdk.surface.Surface], which you typically get during the realize call of a widget.

A [gdk.glcontext.GLContext] is not realized until either [gdk.glcontext.GLContext.makeCurrent] or [gdk.glcontext.GLContext.realize] is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling [gdk.surface.Surface.createGlContext] by calling [gdk.glcontext.GLContext.realize]. If the realization fails you have the option to change the settings of the [gdk.glcontext.GLContext] and try again.

Using a GdkGLContext

You will need to make the [gdk.glcontext.GLContext] the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:

gdk_gl_context_make_current (context);

You can now perform your drawing using OpenGL commands.

You can check which [gdk.glcontext.GLContext] is the current one by using [gdk.glcontext.GLContext.getCurrent]; you can also unset any [gdk.glcontext.GLContext] that is currently set by calling [gdk.glcontext.GLContext.clearCurrent].

Methods
GType _gType() @property
GLContext self()Returns `this`, for use in `with` statements.
GLContextGidBuilder builder()Get builder for [gdk.glcontext.GLContext] Returns: New builder object
gdk.types.GLAPI allowedApis() @propertyGet `allowedApis` property. Returns: The allowed APIs.
void allowedApis(gdk.types.GLAPI propval) @propertySet `allowedApis` property. Params: propval = The allowed APIs.
gdk.types.GLAPI api() @propertyGet `api` property. Returns: The API currently in use.
gdk.glcontext.GLContext sharedContext() @propertyGet `sharedContext` property. Returns: Always null
void clearCurrent()Clears the current [gdk.glcontext.GLContext].
gdk.glcontext.GLContext getCurrent()Retrieves the current [gdk.glcontext.GLContext]. Returns: the current [gdk.glcontext.GLContext]
gdk.types.GLAPI getAllowedApis()Gets the allowed APIs set via [gdk.glcontext.GLContext.setAllowedApis]. Returns: the allowed APIs
gdk.types.GLAPI getApi()Gets the API currently in use.
bool getDebugEnabled()Retrieves whether the context is doing extra validations and runtime checking.
gdk.display.Display getDisplay()Retrieves the display the context is created for Returns: a [gdk.display.Display]
bool getForwardCompatible()Retrieves whether the context is forward-compatible.
void getRequiredVersion(out int major, out int minor)Retrieves required OpenGL version set as a requirement for the context realization. It will not change even if a greater OpenGL version is supported and used after the context is realized. See [gdk...
gdk.glcontext.GLContext getSharedContext()Used to retrieves the [gdk.glcontext.GLContext] that this context share data with.
gdk.surface.Surface getSurface()Retrieves the surface used by the context. Returns: a [gdk.surface.Surface]
bool getUseEs()Checks whether the context is using an OpenGL or OpenGL ES profile. Returns: true if the [gdk.glcontext.GLContext] is using an OpenGL ES profile; false if other profile is in use of if the context ...
void getVersion(out int major, out int minor)Retrieves the OpenGL version of the context.
bool isLegacy()Whether the [gdk.glcontext.GLContext] is in legacy mode or not.
bool isShared(gdk.glcontext.GLContext other)Checks if the two GL contexts can share resources.
void makeCurrent()Makes the context the current one.
bool realize()Realizes the given [gdk.glcontext.GLContext].
void setAllowedApis(gdk.types.GLAPI apis)Sets the allowed APIs. When [gdk.glcontext.GLContext.realize] is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.
void setDebugEnabled(bool enabled)Sets whether the [gdk.glcontext.GLContext] should perform extra validations and runtime checking.
void setForwardCompatible(bool compatible)Sets whether the [gdk.glcontext.GLContext] should be forward-compatible.
void setRequiredVersion(int major, int minor)Sets the major and minor version of OpenGL to request.
void setUseEs(int useEs)Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Constructors
this(void * ptr, Flag!"Take" take)
Methods
T allowedApis(gdk.types.GLAPI propval)Set `allowedApis` property. Params: propval = The allowed APIs. Returns: Builder instance for fluent chaining
T sharedContext(gdk.glcontext.GLContext propval)Set `sharedContext` property. Params: propval = Always null

Fluent builder for [gdk.glcontext.GLContext]

Methods