gtk.gesture

Module for [Gesture] class

Types 3

#GtkGesture is the base object for gesture recognition, although this object is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special null #GdkEventSequence value for these).

The number of touches that a #GtkGesture need to be recognized is controlled by the #GtkGesture:n-points property, if a gesture is keeping track of less or more than that number of sequences, it won't check wether the gesture is recognized.

As soon as the gesture has the expected number of touches, the gesture will run the #GtkGesture::check signal regularly on input events until the gesture is recognized, the criteria to consider a gesture as "recognized" is left to #GtkGesture subclasses.

A recognized gesture will then emit the following signals:

  • #GtkGesture::begin when the gesture is recognized.
  • A number of #GtkGesture::update, whenever an input event is processed.
  • #GtkGesture::end when the gesture is no longer recognized.

Event propagation

In order to receive events, a gesture needs to either set a propagation phase through [gtk.event_controller.EventController.setPropagationPhase], or feed those manually through [gtk.event_controller.EventController.handleEvent].

In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.

After the capture phase, GTK+ emits the traditional #GtkWidget::button-press-event, #GtkWidget::button-release-event, #GtkWidget::touch-event, etc signals. Gestures with the [gtk.types.PropagationPhase.Target] phase are fed events from the default #GtkWidget::event handlers.

In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.

States of a sequence # {#touch-sequence-states}

Whenever input interaction happens, a single event may trigger a cascade of #GtkGestures, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the #GdkEventSequences triggering those.

Within a widget, gestures can be grouped through [gtk.gesture.Gesture.group], grouped gestures synchronize the state of sequences, so calling [gtk.gesture.Gesture.setSequenceState] on one will effectively propagate the state throughout the group.

By default, all sequences start out in the #GTK_EVENT_SEQUENCE_NONE state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.

If a sequence enters into the #GTK_EVENT_SEQUENCE_DENIED state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the "slot" will still remain occupied while the touch is active.

If a sequence enters in the #GTK_EVENT_SEQUENCE_CLAIMED state, the gesture group will grab all interaction on the sequence, by:

  • Setting the same sequence to #GTK_EVENT_SEQUENCE_DENIED on every other gesture

group within the widget, and every gesture on parent widgets in the propagation chain.

  • calling #GtkGesture::cancel on every gesture in widgets underneath in the

propagation chain.

  • Stopping event propagation after the gesture group handles the event.

Note

if a sequence is set early to #GTK_EVENT_SEQUENCE_CLAIMED on

#GDK_TOUCH_BEGIN/#GDK_BUTTON_PRESS (so those events are captured before reaching the event widget, this implies #GTK_PHASE_CAPTURE), one similar event will emulated if the sequence changes to #GTK_EVENT_SEQUENCE_DENIED. This way event coherence is preserved before event propagation is unstopped again.

Sequence states can't be changed freely, see [gtk.gesture.Gesture.setSequenceState] to know about the possible lifetimes of a #GdkEventSequence.

Touchpad gestures

On the platforms that support it, #GtkGesture will handle transparently touchpad gesture events. The only precautions users of #GtkGesture should do to enable this support are:

  • Enabling [gdk.types.EventMask.TouchpadGestureMask] on their #GdkWindows
  • If the gesture has [gtk.types.PropagationPhase.None], ensuring events of type

[gdk.types.EventType.TouchpadSwipe] and [gdk.types.EventType.TouchpadPinch] are handled by the #GtkGesture

Methods
GType _gType() @property
Gesture self()Returns `this`, for use in `with` statements.
GestureGidBuilder builder()Get builder for [gtk.gesture.Gesture] Returns: New builder object
uint nPoints() @propertyGet `nPoints` property. Returns: The number of touch points that trigger recognition on this gesture,
gdk.window.Window window() @propertyGet `window` property. Returns: If non-null, the gesture will only listen for events that happen on this #GdkWindow, or a child of it.
void window(gdk.window.Window propval) @propertySet `window` property. Params: propval = If non-null, the gesture will only listen for events that happen on this #GdkWindow, or a child of it.
bool getBoundingBox(out gdk.rectangle.Rectangle rect)If there are touch sequences being currently handled by gesture, this function returns true and fills in rect with the bounding box containing all active touches. Otherwise, false will be returned.
bool getBoundingBoxCenter(out double x, out double y)If there are touch sequences being currently handled by gesture, this function returns true and fills in `x` and `y` with the center of the bounding box containing all active touches. Otherwise, fa...
gdk.device.Device getDevice()Returns the master #GdkDevice that is currently operating on gesture, or null if the gesture is not being interacted. Returns: a #GdkDevice, or null
gtk.gesture.Gesture[] getGroup()Returns all gestures in the group of gesture Returns: The list of #GtkGestures, free with [glib.list.List.free]
gdk.event.Event getLastEvent(gdk.event_sequence.EventSequence sequence = null)Returns the last event that was processed for sequence.
gdk.event_sequence.EventSequence getLastUpdatedSequence()Returns the #GdkEventSequence that was last updated on gesture. Returns: The last updated sequence
bool getPoint(gdk.event_sequence.EventSequence sequence, out double x, out double y)If sequence is currently being interpreted by gesture, this function returns true and fills in `x` and `y` with the last coordinates stored for that event sequence. The coordinates are always relat...
gtk.types.EventSequenceState getSequenceState(gdk.event_sequence.EventSequence sequence)Returns the sequence state, as seen by gesture.
gdk.event_sequence.EventSequence[] getSequences()Returns the list of #GdkEventSequences currently being interpreted by gesture. Returns: A list of #GdkEventSequences, the list elements are owned by GTK+ and must not be freed or modified, the list...
gdk.window.Window getWindow()Returns the user-defined window that receives the events handled by gesture. See [gtk.gesture.Gesture.setWindow] for more information. Returns: the user defined window, or null if none
void group(gtk.gesture.Gesture gesture)Adds gesture to the same group than group_gesture. Gestures are by default isolated in their own groups.
bool handlesSequence(gdk.event_sequence.EventSequence sequence = null)Returns true if gesture is currently handling events corresponding to sequence.
bool isActive()Returns true if the gesture is currently active. A gesture is active meanwhile there are touch sequences interacting with it. Returns: true if gesture is active
bool isGroupedWith(gtk.gesture.Gesture other)Returns true if both gestures pertain to the same group.
bool isRecognized()Returns true if the gesture is currently recognized. A gesture is recognized if there are as many interacting touch sequences as required by gesture, and #GtkGesture::check returned true for the se...
bool setSequenceState(gdk.event_sequence.EventSequence sequence, gtk.types.EventSequenceState state)Sets the state of sequence in gesture. Sequences start in state #GTKEVENTSEQUENCENONE, and whenever they change state, they can never go back to that state. Likewise, sequences in state #GTKEVENTSE...
bool setState(gtk.types.EventSequenceState state)Sets the state of all sequences that gesture is currently interacting with. See [gtk.gesture.Gesture.setSequenceState] for more details on sequence states.
void setWindow(gdk.window.Window window = null)Sets a specific window to receive events about, so gesture will effectively handle only events targeting window, or a child of it. window must pertain to [gtk.event_controller.EventController.getWi...
void ungroup()Separates gesture into an isolated group.
gulong connectBegin(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gtk.gesture.Gesture))) && Parameters!T.length < 3)Connect to `Begin` signal.
gulong connectCancel(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gtk.gesture.Gesture))) && Parameters!T.length < 3)Connect to `Cancel` signal.
gulong connectEnd(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gtk.gesture.Gesture))) && Parameters!T.length < 3)Connect to `End` signal.
gulong connectSequenceStateChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == gtk.types.EventSequenceState))) && (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.gesture.Gesture))) && Parameters!T.length < 4)Connect to `SequenceStateChanged` signal.
gulong connectUpdate(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gtk.gesture.Gesture))) && Parameters!T.length < 3)Connect to `Update` signal.
Constructors
this(void * ptr, Flag!"Take" take)
Methods
T nPoints(uint propval)Set `nPoints` property. Params: propval = The number of touch points that trigger recognition on this gesture, Returns: Builder instance for fluent chaining
T window(gdk.window.Window propval)Set `window` property. Params: propval = If non-null, the gesture will only listen for events that happen on this #GdkWindow, or a child of it. Returns: Builder instance for fluent chaining

Fluent builder for [gtk.gesture.Gesture]

Methods
Gesture build()