Gesture.connectSequenceStateChanged
gulong connectSequenceStateChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == gtk.types.EventSequenceState)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.gesture.Gesture)))
&& Parameters!T.length < 4)Connect to SequenceStateChanged signal.
This signal is emitted whenever a sequence state changes. See [gtk.gesture.Gesture.setSequenceState] to know more about the expectable sequence lifetimes.
Parameters
callback | signal callback delegate or function to connect void callback(gdk.event_sequence.EventSequence sequence, gtk.types.EventSequenceState state, gtk.gesture.Gesture gesture) sequence the #GdkEventSequence that was cancelled (optional) state the new sequence state (optional) gesture the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID