Gesture.connectSequenceStateChanged

gulong connectSequenceStateChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gdk.event_sequence.EventSequence))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == gtk.types.EventSequenceState))) && (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.gesture.Gesture))) && Parameters!T.length < 4)

Connect to SequenceStateChanged signal.

This signal is emitted whenever a sequence state changes. See [gtk.gesture.Gesture.setSequenceState] to know more about the expectable sequence lifetimes.

Parameters

callbacksignal callback delegate or function to connect void callback(gdk.event_sequence.EventSequence sequence, gtk.types.EventSequenceState state, gtk.gesture.Gesture gesture) sequence the #GdkEventSequence that was cancelled (optional) state the new sequence state (optional) gesture the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID