gio.socket_service
Module for [SocketService] class
Types 3
A [gio.socket_service.SocketService] is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service the [gio.socket_service.SocketService.incoming] signal is emitted.
A [gio.socket_service.SocketService] is a subclass of [gio.socket_listener.SocketListener] and you need to add the addresses you want to accept connections on with the [gio.socket_listener.SocketListener] APIs.
There are two options for implementing a network service based on [gio.socket_service.SocketService]. The first is to create the service using [gio.socket_service.SocketService.new_] and to connect to the [gio.socket_service.SocketService.incoming] signal. The second is to subclass [gio.socket_service.SocketService] and override the default signal handler implementation.
In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see [gio.threaded_socket_service.ThreadedSocketService].
The socket service runs on the main loop of the thread-default context (see [glib.main_context.MainContext.pushThreadDefault]) of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.
SocketService self()Returns `this`, for use in `with` statements.SocketServiceGidBuilder builder()Get builder for [gio.socket_service.SocketService] Returns: New builder objectbool active() @propertyGet `active` property. Returns: Whether the service is currently accepting connections.void active(bool propval) @propertySet `active` property. Params: propval = Whether the service is currently accepting connections.bool isActive()Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started. Ret...void start()Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from [gio.socket_service.Socket...void stop()Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.gulong connectIncoming(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == bool)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gio.socket_connection.SocketConnection)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gobject.object.ObjectWrap)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gio.socket_service.SocketService)))
&& Parameters!T.length < 4)Connect to `Incoming` signal.T active(bool propval)Set `active` property. Params: propval = Whether the service is currently accepting connections. Returns: Builder instance for fluent chainingFluent builder for [gio.socket_service.SocketService]