SocketService.connectIncoming
gulong connectIncoming(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == bool)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gio.socket_connection.SocketConnection)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gobject.object.ObjectWrap)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gio.socket_service.SocketService)))
&& Parameters!T.length < 4)Connect to Incoming signal.
The ::incoming signal is emitted when a new incoming connection to service needs to be handled. The handler must initiate the handling of connection, but may not block; in essence, asynchronous operations must be used.
connection will be unreffed once the signal handler returns, so you need to ref it yourself if you are planning to use it.
Parameters
callback | signal callback delegate or function to connect bool callback(gio.socket_connection.SocketConnection connection, gobject.object.ObjectWrap sourceObject, gio.socket_service.SocketService socketService) connection a new #GSocketConnection object (optional) sourceObject the source_object passed to [gio.socket_listener.SocketListener.addAddress] (optional) socketService the instance the signal is connected to (optional) Returns true to stop other handlers from being called |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID