rsvg.handle

Module for [Handle] class

Types 3

[rsvg.handle.Handle] loads an SVG document into memory.

This is the main entry point into the librsvg library. An [rsvg.handle.Handle] is an object that represents SVG data in memory. Your program creates an [rsvg.handle.Handle] from an SVG file, or from a memory buffer that contains SVG data, or in the most general form, from a [gio.input_stream.InputStream] that will provide SVG data.

Librsvg can load SVG images and render them to Cairo surfaces, using a mixture of SVG's [static mode] and [secure static mode]. Librsvg does not do animation nor scripting, and can load references to external data only in some situations; see below.

Librsvg supports reading SVG 1.1 data, and is gradually adding support for features in SVG 2. Librsvg also supports SVGZ files, which are just an SVG stream compressed with the GZIP algorithm.

[static mode]: https://www.w3.org/TR/SVG2/conform.html#static-mode [secure static mode]: https://www.w3.org/TR/SVG2/conform.html#secure-static-mode

The "base file" and resolving references to external files

When you load an SVG, librsvg needs to know the location of the "base file" for it. This is so that librsvg can determine the location of referenced entities. For example, say you have an SVG in /foo/bar/foo.svg and that it has an image element like this:

<image href="resources/foo.png" .../>

In this case, librsvg needs to know the location of the toplevel /foo/bar/foo.svg so that it can generate the appropriate reference to /foo/bar/resources/foo.png.

Security and locations of referenced files

When processing an SVG, librsvg will only load referenced files if they are in the same directory as the base file, or in a subdirectory of it. That is, if the base file is /foo/bar/baz.svg, then librsvg will only try to load referenced files (from SVG's <image> element, for example, or from content included through XML entities) if those files are in /foo/bar/<anything> or in /foo/bar/<anything>\/.../<anything>. This is so that malicious SVG files cannot include files that are in a directory above.

The full set of rules for deciding which URLs may be loaded is as follows; they are applied in order. A referenced URL will not be loaded as soon as one of these rules fails:

  1. All data: URLs may be loaded. These are sometimes used

to include raster image data, encoded as base-64, directly in an SVG file.

  1. URLs with queries ("?") or fragment identifiers ("#") are not allowed.
  1. All URL schemes other than data: in references require a base URL. For

example, this means that if you load an SVG with [rsvg.handle.Handle.newFromData] without calling [rsvg.handle.Handle.setBaseUri], then any referenced files will not be allowed (e.g. raster images to be loaded from other files will not work).

  1. If referenced URLs are absolute, rather than relative, then they must

have the same scheme as the base URL. For example, if the base URL has a file scheme, then all URL references inside the SVG must also have the file scheme, or be relative references which will be resolved against the base URL.

  1. If referenced URLs have a resource scheme, that is,

if they are included into your binary program with GLib's resource mechanism, they are allowed to be loaded (provided that the base URL is also a resource, per the previous rule).

  1. Otherwise, non-file schemes are not allowed. For

example, librsvg will not load http resources, to keep malicious SVG data from "phoning home".

  1. A relative URL must resolve to the same directory as the base URL, or to

one of its subdirectories. Librsvg will canonicalize filenames, by removing ".." path components and resolving symbolic links, to decide whether files meet these conditions.

Loading an SVG with GIO

This is the easiest and most resource-efficient way of loading SVG data into an [rsvg.handle.Handle].

If you have a [gio.file.File] that stands for an SVG file, you can simply call [rsvg.handle.Handle.newFromGfileSync] to load an [rsvg.handle.Handle] from it.

Alternatively, if you have a [gio.input_stream.InputStream], you can use [rsvg.handle.Handle.newFromStreamSync].

Both of those methods allow specifying a [gio.cancellable.Cancellable], so the loading process can be cancelled from another thread.

Loading an SVG from memory

If you already have SVG data in a byte buffer in memory, you can create a memory input stream with [gio.memory_input_stream.MemoryInputStream.newFromData] and feed that to [rsvg.handle.Handle.newFromStreamSync].

Note that in this case, it is important that you specify the base_file for the in-memory SVG data. Librsvg uses the base_file to resolve links to external content, like raster images.

Loading an SVG without GIO

You can load an [rsvg.handle.Handle] from a simple filename or URI with [rsvg.handle.Handle.newFromFile]. Note that this is a blocking operation; there is no way to cancel it if loading a remote URI takes a long time. Also, note that this method does not let you specify [rsvg.types.HandleFlags].

Otherwise, loading an SVG without GIO is not recommended, since librsvg will need to buffer your entire data internally before actually being able to parse it. The deprecated way of doing this is by creating a handle with [rsvg.handle.Handle.new_] or [rsvg.handle.Handle.newWithFlags], and then using [rsvg.handle.Handle.write] and [rsvg.handle.Handle.close] to feed the handle with SVG data. Still, please try to use the GIO stream functions instead.

Resolution of the rendered image (dots per inch, or DPI)

SVG images can contain dimensions like "5cm" or "2pt" that must be converted from physical units into device units. To do this, librsvg needs to know the actual dots per inch (DPI) of your target device. You can call [rsvg.handle.Handle.setDpi] or [rsvg.handle.Handle.setDpiXY] on an [rsvg.handle.Handle] to set the DPI before rendering it.

Rendering

The preferred way to render a whole SVG document is to use [rsvg.handle.Handle.renderDocument]. Please see its documentation for details.

API ordering

Due to the way the librsvg API evolved over time, an [rsvg.handle.Handle] object is available for use as soon as it is constructed. However, not all of its methods can be called at any time. For example, an [rsvg.handle.Handle] just constructed with [rsvg.handle.Handle.new_] is not loaded yet, and it does not make sense to call [rsvg.handle.Handle.renderDocument] on it just at that point.

The documentation for the available methods in [rsvg.handle.Handle] may mention that a particular method is only callable on a "fully loaded handle". This means either:

  • The handle was loaded with [rsvg.handle.Handle.write] and [rsvg.handle.Handle.close], and

those functions returned no errors.

  • The handle was loaded with [rsvg.handle.Handle.readStreamSync] and that function

returned no errors.

Before librsvg 2.46, the library did not fully verify that a handle was in a fully loaded state for the methods that require it. To preserve compatibility with old code which inadvertently called the API without checking for errors, or which called some methods outside of the expected order, librsvg will just emit a g_critical() message in those cases.

New methods introduced in librsvg 2.46 and later will check for the correct ordering, and panic if they are called out of order. This will abort the program as if it had a failed assertion.

Methods
GType _gType() @property
Handle self()Returns `this`, for use in `with` statements.
HandleGidBuilder builder()Get builder for [rsvg.handle.Handle] Returns: New builder object
string baseUri() @propertyGet `baseUri` property. Returns: Base URI, to be used to resolve relative references for resources. See the section "Security and locations of referenced files" for details.
void baseUri(string propval) @propertySet `baseUri` property. Params: propval = Base URI, to be used to resolve relative references for resources. See the section "Security and locations of referenced files" for details.
string desc() @propertyGet `desc` property. Returns: SVG's description.
double dpiX() @propertyGet `dpiX` property. Returns: Horizontal resolution in dots per inch.
void dpiX(double propval) @propertySet `dpiX` property. Params: propval = Horizontal resolution in dots per inch.
double dpiY() @propertyGet `dpiY` property. Returns: Horizontal resolution in dots per inch.
void dpiY(double propval) @propertySet `dpiY` property. Params: propval = Horizontal resolution in dots per inch.
double em() @propertyGet `em` property. Returns: Exact width, in pixels, of the rendered SVG before calling the size callback as specified by [rsvg.handle.Handle.setSizeCallback].
double ex() @propertyGet `ex` property. Returns: Exact height, in pixels, of the rendered SVG before calling the size callback as specified by [rsvg.handle.Handle.setSizeCallback].
rsvg.types.HandleFlags flags() @propertyGet `flags` property. Returns: Flags from [rsvg.types.HandleFlags].
int height() @propertyGet `height` property. Returns: Height, in pixels, of the rendered SVG after calling the size callback as specified by [rsvg.handle.Handle.setSizeCallback].
string metadata() @propertyGet `metadata` property. Returns: SVG's metadata
string title() @propertyGet `title` property. Returns: SVG's title.
int width() @propertyGet `width` property. Returns: Width, in pixels, of the rendered SVG after calling the size callback as specified by [rsvg.handle.Handle.setSizeCallback].
rsvg.handle.Handle newFromData(ubyte[] data)Loads the SVG specified by data. Note that this function creates an [rsvg.handle.Handle] without a base URL, and without any [rsvg.types.HandleFlags]. If you need these, use [rsvg.handle.Handle.n...
rsvg.handle.Handle newFromFile(string filename)Loads the SVG specified by filename. Note that this function, like [rsvg.handle.Handle.new], does not specify any loading flags for the resulting handle. If you require the use of [rsvg.types.Han...
rsvg.handle.Handle newFromGfileSync(gio.file.File file, rsvg.types.HandleFlags flags, gio.cancellable.Cancellable cancellable = null)Creates a new [rsvg.handle.Handle] for file.
rsvg.handle.Handle newFromStreamSync(gio.input_stream.InputStream inputStream, gio.file.File baseFile, rsvg.types.HandleFlags flags, gio.cancellable.Cancellable cancellable = null)Creates a new [rsvg.handle.Handle] for stream.
rsvg.handle.Handle newWithFlags(rsvg.types.HandleFlags flags)Creates a new [rsvg.handle.Handle] with flags flags. After calling this function, you can feed the resulting handle with SVG data by using [rsvg.handle.Handle.readStreamSync].
bool close()This is used after calling [rsvg.handle.Handle.write] to indicate that there is no more data to consume, and to start the actual parsing of the SVG document. The only reason to call this function ...
string getBaseUri()Gets the base uri for this [rsvg.handle.Handle]. Returns: the base uri, possibly null
string getDesc()
void getDimensions(out rsvg.types.DimensionData dimensionData)Get the SVG's size. Do not call from within the size_func callback, because an infinite loop will occur.
bool getDimensionsSub(out rsvg.types.DimensionData dimensionData, string id = null)Get the size of a subelement of the SVG file. Do not call from within the size_func callback, because an infinite loop will occur.
bool getGeometryForElement(string id, out rsvg.types.Rectangle outInkRect, out rsvg.types.Rectangle outLogicalRect)Computes the ink rectangle and logical rectangle of a single SVG element.
bool getGeometryForLayer(string id, rsvg.types.Rectangle viewport, out rsvg.types.Rectangle outInkRect, out rsvg.types.Rectangle outLogicalRect)Computes the ink rectangle and logical rectangle of an SVG element, or the whole SVG, as if the whole SVG were rendered to a specific viewport.
void getIntrinsicDimensions(out bool outHasWidth, out rsvg.types.Length outWidth, out bool outHasHeight, out rsvg.types.Length outHeight, out bool outHasViewbox, out rsvg.types.Rectangle outViewbox)In simple terms, queries the `width`, `height`, and `viewBox` attributes in an SVG document.
bool getIntrinsicSizeInPixels(out double outWidth, out double outHeight)Converts an SVG document's intrinsic dimensions to pixels, and returns the result.
string getMetadata()
gdkpixbuf.pixbuf.Pixbuf getPixbuf()Returns the pixbuf loaded by handle. The pixbuf returned will be reffed, so the caller of this function must assume that ref.
gdkpixbuf.pixbuf.Pixbuf getPixbufSub(string id = null)Creates a [gdkpixbuf.pixbuf.Pixbuf] the same size as the entire SVG loaded into handle, but only renders the sub-element that has the specified id (and all its sub-sub-elements recursively). If id...
bool getPositionSub(out rsvg.types.PositionData positionData, string id = null)Get the position of a subelement of the SVG file. Do not call from within the size_func callback, because an infinite loop will occur.
string getTitle()
bool hasSub(string id)Checks whether the element id exists in the SVG document.
void internalSetTesting(bool testing)Do not call this function. This is intended for librsvg's internal test suite only.
bool readStreamSync(gio.input_stream.InputStream stream, gio.cancellable.Cancellable cancellable = null)Reads stream and writes the data from it to handle.
bool renderCairo(cairo.context.Context cr)Draws a loaded SVG handle to a Cairo context. Please try to use [rsvg.handle.Handle.renderDocument] instead, which allows you to pick the size at which the document will be rendered.
bool renderCairoSub(cairo.context.Context cr, string id = null)Renders a single SVG element in the same place as for a whole SVG document (a "subset" of the document). Please try to use [rsvg.handle.Handle.renderLayer] instead, which allows you to pick the si...
bool renderDocument(cairo.context.Context cr, rsvg.types.Rectangle viewport)Renders the whole SVG document fitted to a viewport.
bool renderElement(cairo.context.Context cr, string id, rsvg.types.Rectangle elementViewport)Renders a single SVG element to a given viewport.
bool renderLayer(cairo.context.Context cr, string id, rsvg.types.Rectangle viewport)Renders a single SVG element in the same place as for a whole SVG document.
void setBaseGfile(gio.file.File baseFile)Set the base URI for handle from file.
void setBaseUri(string baseUri)Set the base URI for this SVG.
void setDpi(double dpi)Sets the DPI at which the handle will be rendered. Common values are 75, 90, and 300 DPI.
void setDpiXY(double dpiX, double dpiY)Sets the DPI at which the handle will be rendered. Common values are 75, 90, and 300 DPI.
void setSizeCallback(rsvg.types.SizeFunc sizeFunc = null)Sets the sizing function for the handle, which can be used to override the size that librsvg computes for SVG images. The size_func is called from the following functions:
bool setStylesheet(ubyte[] css)Sets a CSS stylesheet to use for an SVG document.
bool write(ubyte[] buf)Loads the next count bytes of the image. You can call this function multiple times until the whole document is consumed; then you must call [rsvg.handle.Handle.close] to actually parse the document.
Constructors
this(void * ptr, Flag!"Take" take)
this()Returns a new rsvg handle. Must be freed with [gobject.object.ObjectWrap.unref]. This handle can be used to load an image.
Methods
T baseUri(string propval)Set `baseUri` property. Params: propval = Base URI, to be used to resolve relative references for resources. See the section "Security and locations of referenced files" for details. Returns: Buil...
T dpiX(double propval)Set `dpiX` property. Params: propval = Horizontal resolution in dots per inch. Returns: Builder instance for fluent chaining
T dpiY(double propval)Set `dpiY` property. Params: propval = Horizontal resolution in dots per inch. Returns: Builder instance for fluent chaining
T flags(rsvg.types.HandleFlags propval)Set `flags` property. Params: propval = Flags from [rsvg.types.HandleFlags]. Returns: Builder instance for fluent chaining

Fluent builder for [rsvg.handle.Handle]

Methods