pango.language
Module for [Language] class
class Language
Types 1
classLanguage : gobject.boxed.Boxed
The [pango.language.Language] structure is used to represent a language.
[pango.language.Language] pointers can be efficiently copied and compared with each other.
Methods
Language self()Returns `this`, for use in `with` statements.string getSampleString()Get a string that is representative of the characters needed to render a particular language.pango.types.Script[] getScripts()Determines the scripts used to to write language.bool includesScript(pango.types.Script script)Determines if script is one of the scripts used to write language.bool matches(string rangeList)Checks if a language tag matches one of the elements in a list of language ranges.string toString_()Gets the RFC-3066 format string representing the given language tag.pango.language.Language fromString(string language = null)Convert a language tag to a [pango.language.Language].pango.language.Language getDefault()Returns the [pango.language.Language] for the current locale of the process.pango.language.Language[] getPreferred()Returns the list of languages that the user prefers.