glib.variant_dict
Module for [VariantDict] class
Types 1
#GVariantDict is a mutable interface to #GVariant dictionaries.
It can be used for doing a sequence of dictionary lookups in an efficient way on an existing #GVariant dictionary or it can be used to construct new dictionaries with a hashtable-like interface. It can also be used for taking existing dictionaries and modifying them in order to create new ones.
#GVariantDict can only be used with G_VARIANT_TYPE_VARDICT dictionaries.
It is possible to use #GVariantDict allocated on the stack or on the heap. When using a stack-allocated #GVariantDict, you begin with a call to [glib.variant_dict.VariantDict.init_] and free the resources with a call to [glib.variant_dict.VariantDict.clear].
Heap-allocated #GVariantDict follows normal refcounting rules: you allocate it with [glib.variant_dict.VariantDict.new_] and use [glib.variant_dict.VariantDict.ref_] and [glib.variant_dict.VariantDict.unref].
[glib.variant_dict.VariantDict.end] is used to convert the #GVariantDict back into a dictionary-type #GVariant. When used with stack-allocated instances, this also implicitly frees all associated memory, but for heap-allocated instances, you must still call [glib.variant_dict.VariantDict.unref] afterwards.
You will typically want to use a heap-allocated #GVariantDict when you expose it as part of an API. For most other uses, the stack-allocated form will be more convenient.
Consider the following two examples that do the same thing in each style: take an existing dictionary and look up the "count" uint32 key, adding 1 to it if it is found, or returning an error if the key is not found. Each returns the new dictionary as a floating #GVariant.
Using a stack-allocated GVariantDict
GVariant *
add_to_count (GVariant *orig,
GError **error)
{
GVariantDict dict;
guint32 count;
g_variant_dict_init (&dict, orig);
if (!g_variant_dict_lookup (&dict, "count", "u", &count))
{
g_set_error (...);
g_variant_dict_clear (&dict);
return NULL;
}
g_variant_dict_insert (&dict, "count", "u", count + 1);
return g_variant_dict_end (&dict);
}Using heap-allocated GVariantDict
GVariant *
add_to_count (GVariant *orig,
GError **error)
{
GVariantDict *dict;
GVariant *result;
guint32 count;
dict = g_variant_dict_new (orig);
if (g_variant_dict_lookup (dict, "count", "u", &count))
{
g_variant_dict_insert (dict, "count", "u", count + 1);
result = g_variant_dict_end (dict);
}
else
{
g_set_error (...);
result = NULL;
}
g_variant_dict_unref (dict);
return result;
}VariantDict self()Returns `this`, for use in `with` statements.void clear()Releases all memory associated with a #GVariantDict without freeing the #GVariantDict structure itself.bool contains(string key)Checks if key exists in dict.glib.variant.Variant end()Returns the current value of dict as a #GVariant of type `GVARIANTTYPE_VARDICT`, clearing it in the process.void insertValue(string key, glib.variant.Variant value)Inserts (or replaces) a key in a #GVariantDict.glib.variant.Variant lookupValue(string key, glib.variant_type.VariantType expectedType = null)Looks up a value in a #GVariantDict.bool remove(string key)Removes a key and its associated value from a #GVariantDict.this(glib.variant.Variant fromAsv = null)Allocates and initialises a new #GVariantDict.