gio.input_message

Module for [InputMessage] class

Types 1

Structure used for scatter/gather data input when receiving multiple messages or packets in one go. You generally pass in an array of empty #GInputVectors and the operation will use all the buffers as if they were one buffer, and will set @bytes_received to the total number of bytes received across all #GInputVectors.

This structure closely mirrors struct mmsghdr and struct msghdr from the POSIX sockets API (see man 2 recvmmsg).

If @address is non-null then it is set to the source address the message was received from, and the caller must free it afterwards.

If @control_messages is non-null then it is set to an array of control messages received with the message (if any), and the caller must free it afterwards. @num_control_messages is set to the number of elements in this array, which may be zero.

Flags relevant to this message will be returned in @flags. For example, MSG_EOR or MSG_TRUNC.

Fields
GInputMessage _cInstance
Methods
void * _cPtr()
uint numVectors() @propertyGet `numVectors` field. Returns: the number of input vectors pointed to by @vectors
void numVectors(uint propval) @propertySet `numVectors` field. Params: propval = the number of input vectors pointed to by @vectors
size_t bytesReceived() @propertyGet `bytesReceived` field. Returns: will be set to the number of bytes that have been received
void bytesReceived(size_t propval) @propertySet `bytesReceived` field. Params: propval = will be set to the number of bytes that have been received
int flags() @propertyGet `flags` field. Returns: collection of #GSocketMsgFlags for the received message, outputted by the call
void flags(int propval) @propertySet `flags` field. Params: propval = collection of #GSocketMsgFlags for the received message, outputted by the call
Constructors
this(void * ptr, Flag!"Take" take)