gdkpixbuf.pixbuf_simple_anim
Module for [PixbufSimpleAnim] class
Types 3
An opaque struct representing a simple animation.
Methods
PixbufSimpleAnim self()Returns `this`, for use in `with` statements.PixbufSimpleAnimGidBuilder builder()Get builder for [gdkpixbuf.pixbufsimpleanim.PixbufSimpleAnim] Returns: New builder objectbool loop() @propertyGet `loop` property. Returns: Whether the animation should loop when it reaches the end.void loop(bool propval) @propertySet `loop` property. Params: propval = Whether the animation should loop when it reaches the end.void addFrame(gdkpixbuf.pixbuf.Pixbuf pixbuf)Adds a new frame to animation. The pixbuf must have the dimensions specified when the animation was constructed.bool getLoop()Gets whether animation should loop indefinitely when it reaches the end. Returns: true if the animation loops forever, false otherwisevoid setLoop(bool loop)Sets whether animation should loop indefinitely when it reaches the end.Methods
T loop(bool propval)Set `loop` property. Params: propval = Whether the animation should loop when it reaches the end. Returns: Builder instance for fluent chainingFluent builder for [gdkpixbuf.pixbuf_simple_anim.PixbufSimpleAnim]
Methods