and the Xlib utility functions have been split out to their own library, gdk-pixbuf-xlib
gdkpixbuf.c.types
C types for gdkpixbuf2 library
Types 36
This enumeration defines the color spaces that are supported by the gdk-pixbuf library.
Currently only RGB is supported.
Interpolation modes for scaling functions.
The [gdkpixbuf.types.InterpType.Nearest] mode is the fastest scaling method, but has horrible quality when scaling down; [gdkpixbuf.types.InterpType.Bilinear] is the best choice if you aren't sure what to choose, it has a good speed/quality balance.
Note: Cubic filtering is missing from the list; hyperbolicinterpolation is just as fast and results in higher quality.
Control the alpha channel for drawables.
These values can be passed to gdk_pixbuf_xlib_render_to_drawable_alpha() in gdk-pixbuf-xlib to control how the alpha channel of an image should be handled.
This function can create a bilevel clipping mask (black and white) and use it while painting the image.
In the future, when the X Window System gets an alpha channel extension, it will be possible to do full alpha compositing onto arbitrary drawables. For now both cases fall back to a bilevel clipping mask.
Deprecated
An error code in the GDK_PIXBUF_ERROR domain.
Many gdk-pixbuf operations can cause errors in this domain, or in the G_FILE_ERROR domain.
Flags which allow a module to specify further details about the supported operations.
The possible rotations which can be passed to [gdkpixbuf.pixbuf.Pixbuf.rotateSimple].
To make them easier to use, their numerical values are the actual degrees.
A pixel buffer.
[gdkpixbuf.pixbuf.Pixbuf] contains information about an image's pixel data, its color space, bits per sample, width and height, and the rowstride (the number of bytes between the start of one row and the start of the next).
Creating new [gdkpixbuf.pixbuf.Pixbuf]
The most basic way to create a pixbuf is to wrap an existing pixel buffer with a [gdkpixbuf.pixbuf.Pixbuf] instance. You can use the [gdkpixbuf.pixbuf.Pixbuf.newFromData] function to do this.
Every time you create a new [gdkpixbuf.pixbuf.Pixbuf] instance for some data, you will need to specify the destroy notification function that will be called when the data buffer needs to be freed; this will happen when a [gdkpixbuf.pixbuf.Pixbuf] is finalized by the reference counting functions. If you have a chunk of static data compiled into your application, you can pass in NULL as the destroy notification function so that the data will not be freed.
The [gdkpixbuf.pixbuf.Pixbuf.new_] constructor function can be used as a convenience to create a pixbuf with an empty buffer; this is equivalent to allocating a data buffer using malloc() and then wrapping it with [gdkpixbuf.pixbuf.Pixbuf.newFromData]. The [gdkpixbuf.pixbuf.Pixbuf.new_] function will compute an optimal rowstride so that rendering can be performed with an efficient algorithm.
As a special case, you can use the [gdkpixbuf.pixbuf.Pixbuf.newFromXpmData] function to create a pixbuf from inline XPM image data.
You can also copy an existing pixbuf with the [gdkpixbuf.pixbuf.Pixbuf.copy] function. This is not the same as just acquiring a reference to the old pixbuf instance: the copy function will actually duplicate the pixel data in memory and create a new class@Pixbuf instance for it.
Reference counting
[gdkpixbuf.pixbuf.Pixbuf] structures are reference counted. This means that an application can share a single pixbuf among many parts of the code. When a piece of the program needs to use a pixbuf, it should acquire a reference to it by calling [gobject.object.ObjectWrap.ref_]; when it no longer needs the pixbuf, it should release the reference it acquired by calling [gobject.object.ObjectWrap.unref]. The resources associated with a [gdkpixbuf.pixbuf.Pixbuf] will be freed when its reference count drops to zero. Newly-created [gdkpixbuf.pixbuf.Pixbuf] instances start with a reference count of one.
Image Data
Image data in a pixbuf is stored in memory in an uncompressed, packed format. Rows in the image are stored top to bottom, and in each row pixels are stored from left to right.
There may be padding at the end of a row.
The "rowstride" value of a pixbuf, as returned by [gdkpixbuf.pixbuf.Pixbuf.getRowstride], indicates the number of bytes between rows.
NOTE: If you are copying raw pixbuf data withmemcpy() note that the
last row in the pixbuf may not be as wide as the full rowstride, but rather just as wide as the pixel data needs to be; that is: it is unsafe to do memcpy (dest, pixels, rowstride * height) to copy a whole pixbuf. Use [gdkpixbuf.pixbuf.Pixbuf.copy] instead, or compute the width in bytes of the last row as:
last_row = width * ((n_channels * bits_per_sample + 7) / 8);The same rule applies when iterating over each row of a [gdkpixbuf.pixbuf.Pixbuf] pixels array.
The following code illustrates a simple put_pixel() function for RGB pixbufs with 8 bits per channel with an alpha channel.
static void
put_pixel (GdkPixbuf *pixbuf,
int x,
int y,
guchar red,
guchar green,
guchar blue,
guchar alpha)
{
int n_channels = gdk_pixbuf_get_n_channels (pixbuf);
// Ensure that the pixbuf is valid
g_assert (gdk_pixbuf_get_colorspace (pixbuf) == GDK_COLORSPACE_RGB);
g_assert (gdk_pixbuf_get_bits_per_sample (pixbuf) == 8);
g_assert (gdk_pixbuf_get_has_alpha (pixbuf));
g_assert (n_channels == 4);
int width = gdk_pixbuf_get_width (pixbuf);
int height = gdk_pixbuf_get_height (pixbuf);
// Ensure that the coordinates are in a valid range
g_assert (x >= 0 && x < width);
g_assert (y >= 0 && y < height);
int rowstride = gdk_pixbuf_get_rowstride (pixbuf);
// The pixel buffer in the GdkPixbuf instance
guchar *pixels = gdk_pixbuf_get_pixels (pixbuf);
// The pixel we wish to modify
guchar *p = pixels + y * rowstride + x * n_channels;
p[0] = red;
p[1] = green;
p[2] = blue;
p[3] = alpha;
}Loading images
The GdkPixBuf class provides a simple mechanism for loading an image from a file in synchronous and asynchronous fashion.
For GUI applications, it is recommended to use the asynchronous stream API to avoid blocking the control flow of the application.
Additionally, [gdkpixbuf.pixbuf.Pixbuf] provides the [gdkpixbuf.pixbuf_loader.PixbufLoader] API for progressive image loading.
Saving images
The [gdkpixbuf.pixbuf.Pixbuf] class provides methods for saving image data in a number of file formats. The formatted data can be written to a file or to a memory buffer. [gdkpixbuf.pixbuf.Pixbuf] can also call a user-defined callback on the data, which allows to e.g. write the image to a socket or store it in a database.
An opaque object representing an animation.
The GdkPixBuf library provides a simple mechanism to load and represent animations. An animation is conceptually a series of frames to be displayed over time.
The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background.
To display an animation you don't need to understand its representation, however; you just ask [gdkpixbuf.pixbuf.Pixbuf] what should be displayed at a given point in time.
GObject parentInstanceModules supporting animations must derive a type from #GdkPixbufAnimation, providing suitable implementations of the virtual functions.
GObjectClass parentClassthe parent classgboolean function(GdkPixbufAnimation * animation) isStaticImagereturns whether the given animation is just a static image.GdkPixbuf * function(GdkPixbufAnimation * animation) getStaticImagereturns a static image representing the given animation.void function(GdkPixbufAnimation * animation, int * width, int * height) getSizefills @width and @height with the frame size of the animation.GdkPixbufAnimationIter * function(GdkPixbufAnimation * animation, const(GTimeVal) * startTime) getIterreturns an iterator for the given animation.An opaque object representing an iterator which points to a certain position in an animation.
GObject parentInstanceModules supporting animations must derive a type from #GdkPixbufAnimationIter, providing suitable implementations of the virtual functions.
GObjectClass parentClassthe parent classint function(GdkPixbufAnimationIter * iter) getDelayTimereturns the time in milliseconds that the current frame should be shown.GdkPixbuf * function(GdkPixbufAnimationIter * iter) getPixbufreturns the current frame.gboolean function(GdkPixbufAnimationIter * iter) onCurrentlyLoadingFramereturns whether the current frame of @iter is being loaded.gboolean function(GdkPixbufAnimationIter * iter, const(GTimeVal) * currentTime) advanceadvances the iterator to @current_time, possibly changing the current frame.A [gdkpixbuf.pixbuf_format.PixbufFormat] contains information about the image format accepted by a module.
Only modules should access the fields directly, applications should use the gdk_pixbuf_format_* family of functions.
char * namethe name of the image formatGdkPixbufModulePattern * signaturethe signature of the modulechar * domainthe message domain for the `description`char * descriptiona description of the image formatchar * * mimeTypesthe MIME types for the image formatchar * * extensionstypical filename extensions for the image formatuint flagsa combination of [gdkpixbuf.types.PixbufFormatFlags]gboolean disableda boolean determining whether the loader is disabled`char * licensea string containing license information, typically set to shorthands like "GPL", "LGPL", etc.Incremental image loader.
[gdkpixbuf.pixbuf_loader.PixbufLoader] provides a way for applications to drive the process of loading an image, by letting them send the image data directly to the loader instead of having the loader read the data from a file. Applications can use this functionality instead of [gdkpixbuf.pixbuf.Pixbuf.newFromFile] or [gdkpixbuf.pixbuf_animation.PixbufAnimation.newFromFile] when they need to parse image data in small chunks. For example, it should be used when reading an image from a (potentially) slow network connection, or when loading an extremely large file.
To use [gdkpixbuf.pixbuf_loader.PixbufLoader] to load an image, create a new instance, and call [gdkpixbuf.pixbuf_loader.PixbufLoader.write] to send the data to it. When done, [gdkpixbuf.pixbuf_loader.PixbufLoader.close] should be called to end the stream and finalize everything.
The loader will emit three important signals throughout the process:
signal@GdkPixbuf.PixbufLoader::size-preparedwill be emitted as
soon as the image has enough information to determine the size of the image to be used. If you want to scale the image while loading it, you can call [gdkpixbuf.pixbuf_loader.PixbufLoader.setSize] in response to this signal.
signal@GdkPixbuf.PixbufLoader::area-preparedwill be emitted as
soon as the pixbuf of the desired has been allocated. You can obtain the [gdkpixbuf.pixbuf.Pixbuf] instance by calling [gdkpixbuf.pixbuf_loader.PixbufLoader.getPixbuf]. If you want to use it, simply acquire a reference to it. You can also call [gdkpixbuf.pixbuf_loader.PixbufLoader.getPixbuf] later to get the same pixbuf.
signal@GdkPixbuf.PixbufLoader::area-updatedwill be emitted every
time a region is updated. This way you can update a partially completed image. Note that you do not know anything about the completeness of an image from the updated area. For example, in an interlaced image you will need to make several passes before the image is done loading.
Loading an animation
Loading an animation is almost as easy as loading an image. Once the first signal@GdkPixbuf.PixbufLoader::area-prepared signal has been emitted, you can call [gdkpixbuf.pixbuf_loader.PixbufLoader.getAnimation] to get the [gdkpixbuf.pixbuf_animation.PixbufAnimation] instance, and then call and [gdkpixbuf.pixbuf_animation.PixbufAnimation.getIter] to get a [gdkpixbuf.pixbuf_animation_iter.PixbufAnimationIter] to retrieve the pixbuf for the desired time stamp.
GObjectClass parentClassvoid function(GdkPixbufLoader * loader, int width, int height) sizePreparedvoid function(GdkPixbufLoader * loader) areaPreparedvoid function(GdkPixbufLoader * loader, int x, int y, int width, int height) areaUpdatedvoid function(GdkPixbufLoader * loader) closedA [gdkpixbuf.pixbuf_module.PixbufModule] contains the necessary functions to load and save images in a certain file format.
If [gdkpixbuf.pixbuf.Pixbuf] has been compiled with [gmodule.module_.Module] support, it can be extended by modules which can load (and perhaps also save) new image and animation formats.
Implementing modules
The [gdkpixbuf.pixbuf.Pixbuf] interfaces needed for implementing modules are contained in gdk-pixbuf-io.h (and gdk-pixbuf-animation.h if the module supports animations). They are not covered by the same stability guarantees as the regular GdkPixbuf API. To underline this fact, they are protected by the GDK_PIXBUF_ENABLE_BACKEND pre-processor symbol.
Each loadable module must contain a [gdkpixbuf.types.PixbufModuleFillVtableFunc] function named fill_vtable, which will get called when the module is loaded and must set the function pointers of the [gdkpixbuf.pixbuf_module.PixbufModule].
In order to make format-checking work before actually loading the modules (which may require calling dlopen to load image libraries), modules export their signatures (and other information) via the fill_info function. An external utility, gdk-pixbuf-query-loaders, uses this to create a text file containing a list of all available loaders and their signatures. This file is then read at runtime by [gdkpixbuf.pixbuf.Pixbuf] to obtain the list of available loaders and their signatures.
Modules may only implement a subset of the functionality available via [gdkpixbuf.pixbuf_module.PixbufModule]. If a particular functionality is not implemented, the fill_vtable function will simply not set the corresponding function pointers of the [gdkpixbuf.pixbuf_module.PixbufModule] structure. If a module supports incremental loading (i.e. provides begin_load, stop_load and load_increment), it doesn't have to implement load, since [gdkpixbuf.pixbuf.Pixbuf] can supply a generic load implementation wrapping the incremental loading.
Installing modules
Installing a module is a two-step process:
- copy the module file(s) to the loader directory (normally
$libdir/gdk-pixbuf-2.0/$version/loaders, unless overridden by the environment variable GDK_PIXBUF_MODULEDIR)
- call
gdk-pixbuf-query-loadersto update the module file (normally
$libdir/gdk-pixbuf-2.0/$version/loaders.cache, unless overridden by the environment variable GDK_PIXBUF_MODULE_FILE)
char * moduleNamethe name of the module, usually the same as the usual file extension for images of this type, eg. "xpm", "jpeg" or "png".char * modulePaththe path from which the module is loaded.ModuleC * module_the loaded [gmodule.module_.Module].GdkPixbufFormat * infoa [gdkpixbuf.pixbuf_format.PixbufFormat] holding information about the module.GdkPixbufModuleLoadFunc loadloads an image from a file.GdkPixbufModuleLoadXpmDataFunc loadXpmDataloads an image from data in memory.GdkPixbufModuleBeginLoadFunc beginLoadbegins an incremental load.GdkPixbufModuleStopLoadFunc stopLoadstops an incremental load.GdkPixbufModuleIncrementLoadFunc loadIncrementcontinues an incremental load.GdkPixbufModuleLoadAnimationFunc loadAnimationloads an animation from a file.GdkPixbufModuleSaveFunc savesaves a [gdkpixbuf.pixbuf.Pixbuf] to a file.GdkPixbufModuleSaveCallbackFunc saveToCallbacksaves a [gdkpixbuf.pixbuf.Pixbuf] by calling the given [gdkpixbuf.types.PixbufSaveFunc].GdkPixbufModuleSaveOptionSupportedFunc isSaveOptionSupportedreturns whether a save option key is supported by the modulevoid function() Reserved1void function() Reserved2void function() Reserved3void function() Reserved4The signature prefix for a module.
The signature of a module is a set of prefixes. Prefixes are encoded as pairs of ordinary strings, where the second string, called the mask, if not NULL, must be of the same length as the first one and may contain ' ', '!', 'x', 'z', and 'n' to indicate bytes that must be matched, not matched, "don't-care"-bytes, zeros and non-zeros, respectively.
Each prefix has an associated integer that describes the relevance of the prefix, with 0 meaning a mismatch and 100 a "perfect match".
Starting with gdk-pixbuf 2.8, the first byte of the mask may be '*', indicating an unanchored pattern that matches not only at the beginning, but also in the middle. Versions prior to 2.8 will interpret the '*' like an 'x'.
The signature of a module is stored as an array of GdkPixbufModulePatterns. The array is terminated by a pattern where the prefix is NULL.
GdkPixbufModulePattern *signature[] = {
{ "abcdx", " !x z", 100 },
{ "bla", NULL, 90 },
{ NULL, NULL, 0 }
};In the example above, the signature matches e.g. "auud\0" with relevance 100, and "blau" with relevance 90.
char * prefixthe prefix for this patternchar * maskmask containing bytes which modify how the prefix is matched against test dataint relevancerelevance of this patternAn opaque struct representing a simple animation.