gdk.color

Module for [Color] struct

struct Color

Types 1

structColor

A #GdkColor is used to describe a color, similar to the XColor struct used in the X11 drawing API.

Deprecated

Use #GdkRGBA
Fields
uint pixelFor allocated colors, the pixel value used to draw this color on the screen. Not used anymore.
ushort redThe red component of the color. This is a value between 0 and 65535, with 65535 indicating full intensity
ushort greenThe green component of the color
ushort blueThe blue component of the color
Methods
GType _gType() @property
void * boxCopy()
gdk.color.Color copy()Makes a copy of a #GdkColor.
bool equal(gdk.color.Color colorb)Compares two colors.
uint hash()A hash function suitable for using for a hash table that stores #GdkColors. Returns: The hash function applied to color
string toString_()Returns a textual specification of color in the hexadecimal form “\#rrrrggggbbbb” where “r”, “g” and “b” are hex digits representing the red, green and blue components respectively.
bool parse(string spec, out gdk.color.Color color)Parses a textual specification of a color and fill in the red, green, and blue fields of a #GdkColor.