MersenneTwisterEngine.seedImpl

private void seedImpl(UIntType value, ref State mtState) @nogc

Implementation of the seeding mechanism, which can be used with an arbitrary State instance

private void seedImpl(T)(T range, ref State mtState) if (isInputRange!T && is(immutable ElementType!T == immutable UIntType))

Implementation of the range-based seeding mechanism, which can be used with an arbitrary State instance