isReleased
fn
bool isReleased(char key) @safe nothrow @nogcReturns true if the specified character was released this frame.
Returns true if one of the specified characters was released this frame.
Returns true if one of the specified keyboard keys was released this frame.
Returns true if the specified mouse button was released this frame.
Returns true if the specified gamepad button was released this frame.
Returns true if any of the keyboard keys or the gamepad button in the specified binding was released this frame.