isReleased
fn
bool isReleased(char key)Returns true if the specified character was released this frame.
fn
bool isReleased(Keyboard key)Returns true if the specified keyboard key was released this frame.
fn
bool isReleased(Mouse key)Returns true if the specified mouse button was released this frame.
fn
bool isReleased(Gamepad key, int id = 0)Returns true if the specified gamepad button was released this frame.