isReleased

fnbool isReleased(char key) @safe nothrow @nogc

Returns true if the specified character was released this frame.

fnbool isReleased(IStr keys) @safe nothrow @nogc

Returns true if one of the specified characters was released this frame.

fnbool isReleased(const(Keyboard) key1, const(Keyboard)[] keys...) @safe nothrow @nogc

Returns true if one of the specified keyboard keys was released this frame.

fnbool isReleased(Mouse key) @safe nothrow @nogc

Returns true if the specified mouse button was released this frame.

fnbool isReleased(Gamepad key, int id = 0) @safe nothrow @nogc

Returns true if the specified gamepad button was released this frame.

fnbool isReleased(InputBinding binding) @safe nothrow @nogc

Returns true if any of the keyboard keys or the gamepad button in the specified binding was released this frame.