drawTileMap
fn
void drawTileMap(Sz N)(TextureId texture, ref GTileMap!N map, Rect viewArea = Rect(), DrawOptions options = DrawOptions())Draws a tile map with a texture. The view area controls what is visible.
fn
void drawTileMap(Sz N)(ref GTileMap!N map, Rect viewArea = Rect(), DrawOptions options = DrawOptions())Draws a tile map with the default texture. The view area controls what is visible.
fn
void drawTileMap(Sz N)(TextureId texture, ref GTileMap!N map, Camera camera, DrawOptions options = DrawOptions())Draws a tile map with a texture. The camera controls what is visible.
fn
void drawTileMap(Sz N)(ref GTileMap!N map, Camera camera, DrawOptions options = DrawOptions())Draws a tile map with the default texture. The camera controls what is visible.