drawTileMap

fnvoid drawTileMap(Sz N)(TextureId texture, ref GTileMap!N map, Rect viewArea = Rect(), DrawOptions options = DrawOptions()) @safe nothrow @nogc

Draws a tile map with a texture. The view area controls what is visible.

fnvoid drawTileMap(Sz N)(TextureId texture, ref GTileMap!N map, Camera camera, DrawOptions options = DrawOptions()) @safe nothrow @nogc

Draws a tile map with a texture. The camera controls what is visible.