dequeuePressedRune
fn
dchar dequeuePressedRune() @safe @trusted nothrow @nogcReturns the next recently pressed character. This acts like a queue. Returns \0 if the queue is empty.
dchar dequeuePressedRune() @safe @trusted nothrow @nogcReturns the next recently pressed character. This acts like a queue. Returns \0 if the queue is empty.