WebsocketConnection.connectPong

gulong connectPong(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == glib.bytes.Bytes))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : soup.websocket_connection.WebsocketConnection))) && Parameters!T.length < 3)

Connect to Pong signal.

Emitted when we receive a Pong frame (solicited or unsolicited) from the peer.

As a convenience, the message data will always be null-terminated, but the NUL byte will not be included in the length count.

Parameters

callbacksignal callback delegate or function to connect void callback(glib.bytes.Bytes message, soup.websocket_connection.WebsocketConnection websocketConnection) message the application data (if any) (optional) websocketConnection the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID