Snapshot.appendScaledTexture

void appendScaledTexture(gdk.texture.Texture texture, gsk.types.ScalingFilter filter, graphene.rect.Rect bounds)

Creates a new render node drawing the texture into the given bounds and appends it to the current render node of snapshot.

In contrast to [gtk.snapshot.Snapshot.appendTexture], this function provides control about how the filter that is used when scaling.

Parameters

texturethe texture to render
filterthe filter to use
boundsthe bounds for the new node