GestureClick.connectUnpairedRelease
gulong connectUnpairedRelease(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == double)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == double)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] == uint)))
&& (Parameters!T.length < 4 || (ParameterStorageClassTuple!T[3] == ParameterStorageClass.none && is(Parameters!T[3] == gdk.event_sequence.EventSequence)))
&& (Parameters!T.length < 5 || (ParameterStorageClassTuple!T[4] == ParameterStorageClass.none && is(Parameters!T[4] : gtk.gesture_click.GestureClick)))
&& Parameters!T.length < 6)Connect to UnpairedRelease signal.
Emitted whenever the gesture receives a release event that had no previous corresponding press.
Due to implicit grabs, this can only happen on situations where input is grabbed elsewhere mid-press or the pressed widget voluntarily relinquishes its implicit grab.
Parameters
callback | signal callback delegate or function to connect void callback(double x, double y, uint button, gdk.event_sequence.EventSequence sequence, gtk.gesture_click.GestureClick gestureClick) x X coordinate of the event (optional) y Y coordinate of the event (optional) button Button being released (optional) sequence Sequence being released (optional) gestureClick the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID