FontDialogButton.setUseFont
void setUseFont(bool useFont)If use_font is TRUE, the font name will be written using the selected font.
Parameters
useFont | If TRUE, font name will be written using the chosen font |
void setUseFont(bool useFont)If use_font is TRUE, the font name will be written using the selected font.
useFont | If TRUE, font name will be written using the chosen font |