DropTarget.connectMotion

gulong connectMotion(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == gdk.types.DragAction) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == double))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == double))) && (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.drop_target.DropTarget))) && Parameters!T.length < 4)

Connect to Motion signal.

Emitted while the pointer is moving over the drop target.

Parameters

callbacksignal callback delegate or function to connect gdk.types.DragAction callback(double x, double y, gtk.drop_target.DropTarget dropTarget) x the x coordinate of the current pointer position (optional) y the y coordinate of the current pointer position (optional) dropTarget the instance the signal is connected to (optional) Returns Preferred action for this drag operation or 0 if dropping is not supported at the current x,y location.
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID