DropControllerMotion.connectMotion
gulong connectMotion(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == double)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == double)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.drop_controller_motion.DropControllerMotion)))
&& Parameters!T.length < 4)Connect to Motion signal.
Emitted when the pointer moves inside the widget.
Parameters
callback | signal callback delegate or function to connect void callback(double x, double y, gtk.drop_controller_motion.DropControllerMotion dropControllerMotion) x the x coordinate (optional) y the y coordinate (optional) dropControllerMotion the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID