GLArea.hasAlpha

bool hasAlpha() @property

Get hasAlpha property.

Returns

If set to true the buffer allocated by the widget will have an alpha channel

component, and when rendering to the window the result will be composited over whatever is below the widget.

If set to false there will be no alpha channel, and the buffer will fully replace anything below the widget.

void hasAlpha(bool propval) @property

Set hasAlpha property.

Parameters

propvalIf set to true the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited over whatever is below the widget. If set to false there will be no alpha channel, and the buffer will fully replace anything below the widget.