EventControllerMotion.connectEnter
gulong connectEnter(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == double)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == double)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.event_controller_motion.EventControllerMotion)))
&& Parameters!T.length < 4)Connect to Enter signal.
Signals that the pointer has entered the widget.
Parameters
callback | signal callback delegate or function to connect void callback(double x, double y, gtk.event_controller_motion.EventControllerMotion eventControllerMotion) x the x coordinate (optional) y the y coordinate (optional) eventControllerMotion the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID