EventControllerKey.connectKeyPressed
gulong connectKeyPressed(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == bool)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == uint)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == uint)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] == gdk.types.ModifierType)))
&& (Parameters!T.length < 4 || (ParameterStorageClassTuple!T[3] == ParameterStorageClass.none && is(Parameters!T[3] : gtk.event_controller_key.EventControllerKey)))
&& Parameters!T.length < 5)Connect to KeyPressed signal.
This signal is emitted whenever a key is pressed.
Parameters
callback | signal callback delegate or function to connect bool callback(uint keyval, uint keycode, gdk.types.ModifierType state, gtk.event_controller_key.EventControllerKey eventControllerKey) keyval the pressed key. (optional) keycode the raw code of the pressed key. (optional) state the bitmask, representing the state of modifier keys and pointer buttons. See #GdkModifierType. (optional) eventControllerKey the instance the signal is connected to (optional) Returns true if the key press was handled, false otherwise. |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID