CellRendererProgress.pulse

int pulse() @property

Get pulse property.

Returns

Setting this to a non-negative value causes the cell renderer to

enter "activity mode", where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.

Each increment of the property causes the block to move by a little bit.

To indicate that the activity has not started yet, set the property to zero. To indicate completion, set the property to G_MAXINT.

void pulse(int propval) @property

Set pulse property.

Parameters

propvalSetting this to a non-negative value causes the cell renderer to enter "activity mode", where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much. Each increment of the property causes the block to move by a little bit. To indicate that the activity has not started yet, set the property to zero. To indicate completion, set the property to G_MAXINT.