AccelMap.lockPath

void lockPath(string accelPath)

Locks the given accelerator path. If the accelerator map doesn’t yet contain an entry for accel_path, a new one is created.

Locking an accelerator path prevents its accelerator from being changed during runtime. A locked accelerator path can be unlocked by [gtk.accel_map.AccelMap.unlockPath]. Refer to [gtk.accel_map.AccelMap.changeEntry] for information about runtime accelerator changes.

If called more than once, accel_path remains locked until [gtk.accel_map.AccelMap.unlockPath] has been called an equivalent number of times.

Note that locking of individual accelerator paths is independent from locking the #GtkAccelGroup containing them. For runtime accelerator changes to be possible, both the accelerator path and its #GtkAccelGroup have to be unlocked.

Parameters

accelPatha valid accelerator path