EGLDisplay or EGL_NO_DISPLAYvoid * getFromNative(gstgl.types.GLDisplayType type, size_t display)Attempts to create a new EGLDisplay from display. If type is [gstgl.types.GLDisplayType.Any] or [gstgl.types.GLDisplayType.EglSurfaceless], then display must be 0. type must not be [gstgl.types.GLDisplayType.None].
type | a #GstGLDisplayType |
display | pointer to a display (or 0) |
EGLDisplay or EGL_NO_DISPLAY