GLWindow.connectWindowHandleChanged

gulong connectWindowHandleChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gstgl.glwindow.GLWindow))) && Parameters!T.length < 2)

Connect to WindowHandleChanged signal.

Will be emitted when the window handle has been set into the native implementation, but before the context is re-activated. By using this signal, elements can refresh associated resource without relying on direct handle comparision.

Parameters

callbacksignal callback delegate or function to connect void callback(gstgl.glwindow.GLWindow gLWindow) gLWindow the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID