GLWindow.connectWindowHandleChanged
gulong connectWindowHandleChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gstgl.glwindow.GLWindow)))
&& Parameters!T.length < 2)Connect to WindowHandleChanged signal.
Will be emitted when the window handle has been set into the native implementation, but before the context is re-activated. By using this signal, elements can refresh associated resource without relying on direct handle comparision.
Parameters
callback | signal callback delegate or function to connect void callback(gstgl.glwindow.GLWindow gLWindow) gLWindow the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID