GLShader.setUniform4fv
void setUniform4fv(string name, float[] value)Perform glUniform4fv() for name on shader
Parameters
name | name of the uniform |
value | values to set |
void setUniform4fv(string name, float[] value)Perform glUniform4fv() for name on shader
name | name of the uniform |
value | values to set |