GLShader.setUniform1fv
void setUniform1fv(string name, float[] value)Perform glUniform1fv() for name on shader
Parameters
name | name of the uniform |
value | values to set |
void setUniform1fv(string name, float[] value)Perform glUniform1fv() for name on shader
name | name of the uniform |
value | values to set |