GLShader.detach

void detach(gstgl.glslstage.GLSLStage stage)

Detaches stage from shader. stage must have been successfully attached to shader with [gstgl.glshader.GLShader.attach] or [gstgl.glshader.GLShader.attachUnlocked].

Note

must be called in the GL thread

Parameters

stagea #GstGLSLStage to attach