Parameters
stage | a #GstGLSLStage to attach |
void detach(gstgl.glslstage.GLSLStage stage)Detaches stage from shader. stage must have been successfully attached to shader with [gstgl.glshader.GLShader.attach] or [gstgl.glshader.GLShader.attachUnlocked].
stage | a #GstGLSLStage to attach |