GLShader.bindFragDataLocation
void bindFragDataLocation(uint index, string name)Bind attribute name to the specified location index using glBindFragDataLocation().
Parameters
index | attribute index to set |
name | name of the attribute |
void bindFragDataLocation(uint index, string name)Bind attribute name to the specified location index using glBindFragDataLocation().
index | attribute index to set |
name | name of the attribute |