GLShader.bindAttributeLocation
void bindAttributeLocation(uint index, string name)Bind attribute name to the specified location index using glBindAttributeLocation().
Parameters
index | attribute index to set |
name | name of the attribute |
void bindAttributeLocation(uint index, string name)Bind attribute name to the specified location index using glBindAttributeLocation().
index | attribute index to set |
name | name of the attribute |