GLRenderbuffer.this

this(uint renderbufferId = uint.init, gstgl.types.GLFormat renderbufferFormat = gstgl.types.GLFormat.init, uint width = uint.init, uint height = uint.init, bool renderbufferWrapped = bool.init)

Create a glrenderbuffer.GLRenderbuffer boxed type.

Parameters

renderbufferIdthe GL texture id for this memory
renderbufferFormatthe texture type
widththe width
heightthe height
renderbufferWrapped
this(void * ptr, Flag!"Take" take)
No documentation available for this declaration.