GLRenderbuffer.this
this
(uint renderbufferId = uint.init, gstgl.types.GLFormat renderbufferFormat = gstgl.types.GLFormat.init, uint width = uint.init, uint height = uint.init, bool renderbufferWrapped = bool.init)Create a glrenderbuffer.GLRenderbuffer boxed type.
Parameters
renderbufferId | the GL texture id for this memory |
renderbufferFormat | the texture type |
width | the width |
height | the height |
renderbufferWrapped |