glValueSetTextureTargetFromMask

fnbool glValueSetTextureTargetFromMask(gobject.value.Value value, gstgl.types.GLTextureTarget targetMask)

A mask is a bitwise OR of (1 << target) where target is a valid #GstGLTextureTarget

Parameters

valuean uninitialized #GValue
targetMaska bitwise mask of #GstGLTextureTarget's

Returns

whether the target_mask could be set on value