glValueSetTextureTargetFromMask
fn
bool glValueSetTextureTargetFromMask(gobject.value.Value value, gstgl.types.GLTextureTarget targetMask)A mask is a bitwise OR of (1 << target) where target is a valid #GstGLTextureTarget
Parameters
value | an uninitialized #GValue |
targetMask | a bitwise mask of #GstGLTextureTarget's |
Returns
whether the target_mask could be set on value