glMultiplyMatrix4
fn
void glMultiplyMatrix4(float[] a, float[] b, ref float[] result)Multiplies two 4x4 matrices, a and b, and stores the result, a 2-dimensional array of #gfloat, in result.
Parameters
a | a 2-dimensional 4x4 array of #gfloat |
b | another 2-dimensional 4x4 array of #gfloat |
result | the result of the multiplication |