glMultiplyMatrix4

fnvoid glMultiplyMatrix4(float[] a, float[] b, ref float[] result)

Multiplies two 4x4 matrices, a and b, and stores the result, a 2-dimensional array of #gfloat, in result.

Parameters

aa 2-dimensional 4x4 array of #gfloat
banother 2-dimensional 4x4 array of #gfloat
resultthe result of the multiplication