GLMemory.this

this(uint texId = uint.init, gstgl.types.GLTextureTarget texTarget = gstgl.types.GLTextureTarget.init, gstgl.types.GLFormat texFormat = gstgl.types.GLFormat.init, gstvideo.video_alignment.VideoAlignment valign = gstvideo.video_alignment.VideoAlignment.init, uint plane = uint.init, bool textureWrapped = bool.init, uint unpackLength = uint.init, uint texWidth = uint.init)

Create a glmemory.GLMemory boxed type.

Parameters

texIdthe GL texture id for this memory
texTargetthe GL texture target for this memory
texFormatthe texture type
valigndata alignment for system memory mapping
planedata plane in @info
textureWrapped
unpackLength
texWidth
this(void * ptr, Flag!"Take" take)
No documentation available for this declaration.