GLMemory.this
this
(uint texId = uint.init, gstgl.types.GLTextureTarget texTarget = gstgl.types.GLTextureTarget.init, gstgl.types.GLFormat texFormat = gstgl.types.GLFormat.init, gstvideo.video_alignment.VideoAlignment valign = gstvideo.video_alignment.VideoAlignment.init, uint plane = uint.init, bool textureWrapped = bool.init, uint unpackLength = uint.init, uint texWidth = uint.init)Create a glmemory.GLMemory boxed type.
Parameters
texId | the GL texture id for this memory |
texTarget | the GL texture target for this memory |
texFormat | the texture type |
valign | data alignment for system memory mapping |
plane | data plane in @info |
textureWrapped | |
unpackLength | |
texWidth |