GLMemory.copyInto

bool copyInto(uint texId, gstgl.types.GLTextureTarget target, gstgl.types.GLFormat texFormat, int width, int height)

Copies gl_mem into the texture specified by tex_id. The format of tex_id is specified by tex_format, width and height.

Parameters

texIdOpenGL texture id
targetthe #GstGLTextureTarget
texFormatthe #GstGLFormat
widthwidth of tex_id
heightheight of tex_id

Returns

Whether the copy succeeded