GLMemory.copyInto
bool copyInto(uint texId, gstgl.types.GLTextureTarget target, gstgl.types.GLFormat texFormat, int width, int height)Copies gl_mem into the texture specified by tex_id. The format of tex_id is specified by tex_format, width and height.
Parameters
texId | OpenGL texture id |
target | the #GstGLTextureTarget |
texFormat | the #GstGLFormat |
width | width of tex_id |
height | height of tex_id |
Returns
Whether the copy succeeded