GLFilter.renderToTargetWithShader

void renderToTargetWithShader(gstgl.glmemory.GLMemory input, gstgl.glmemory.GLMemory output, gstgl.glshader.GLShader shader)

Transforms input into output using shader with a FBO.

See also: [gstgl.glfilter.GLFilter.renderToTarget]

Parameters

inputthe input texture
outputthe output texture
shaderthe shader to use.