GLFilter.renderToTargetWithShader
void renderToTargetWithShader(gstgl.glmemory.GLMemory input, gstgl.glmemory.GLMemory output, gstgl.glshader.GLShader shader)Transforms input into output using shader with a FBO.
See also: [gstgl.glfilter.GLFilter.renderToTarget]
Parameters
input | the input texture |
output | the output texture |
shader | the shader to use. |