GLDisplay.createContext
bool createContext(gstgl.glcontext.GLContext otherContext, out gstgl.glcontext.GLContext pContext)It requires the display's object lock to be held.
Parameters
otherContext | other #GstGLContext to share resources with. |
pContext | resulting #GstGLContext |
Returns
whether a new context could be created.
Throws
[ErrorWrap]