GLDisplay.createContext

bool createContext(gstgl.glcontext.GLContext otherContext, out gstgl.glcontext.GLContext pContext)

It requires the display's object lock to be held.

Parameters

otherContextother #GstGLContext to share resources with.
pContextresulting #GstGLContext

Returns

whether a new context could be created.

Throws

[ErrorWrap]