GLBuffer.this

this(uint id = uint.init, uint target = uint.init, uint usageHints = uint.init)

Create a glbuffer.GLBuffer boxed type.

Parameters

idthe buffer id for this memory
targetthe OpenGL target of this texture for binding purposes
usageHintsthe OpenGL usage hints this buffer was created with
this(void * ptr, Flag!"Take" take)
No documentation available for this declaration.