GLBaseMemory.this
this
(gstgl.glcontext.GLContext context = gstgl.glcontext.GLContext.init, gst.types.MapFlags mapFlags = gst.types.MapFlags.init, int mapCount = int.init, int glMapCount = int.init)Create a glbase_memory.GLBaseMemory boxed type.
Parameters
context | the #GstGLContext to use for GL operations |
mapFlags | |
mapCount | |
glMapCount |