GLBaseMemory.this

this(gstgl.glcontext.GLContext context = gstgl.glcontext.GLContext.init, gst.types.MapFlags mapFlags = gst.types.MapFlags.init, int mapCount = int.init, int glMapCount = int.init)

Create a glbase_memory.GLBaseMemory boxed type.

Parameters

contextthe #GstGLContext to use for GL operations
mapFlags
mapCount
glMapCount
this(void * ptr, Flag!"Take" take)
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