gstgl.c.functions
C functions for gstgl1 library
var c_gst_buffer_add_gl_sync_meta c_gst_buffer_add_gl_sync_meta_full c_gst_buffer_pool_config_get_gl_allocation_params c_gst_buffer_pool_config_get_gl_min_free_queue_size c_gst_buffer_pool_config_set_gl_allocation_params c_gst_buffer_pool_config_set_gl_min_free_queue_size c_gst_context_get_gl_display c_gst_context_set_gl_display c_gst_gl_allocation_params_copy c_gst_gl_allocation_params_copy_data c_gst_gl_allocation_params_free c_gst_gl_allocation_params_free_data c_gst_gl_allocation_params_get_type c_gst_gl_allocation_params_init c_gst_gl_api_from_string c_gst_gl_api_to_string c_gst_gl_async_debug_free c_gst_gl_async_debug_freeze c_gst_gl_async_debug_init c_gst_gl_async_debug_new c_gst_gl_async_debug_output_log_msg c_gst_gl_async_debug_store_log_msg c_gst_gl_async_debug_store_log_msg_valist c_gst_gl_async_debug_thaw c_gst_gl_async_debug_unset c_gst_gl_base_filter_find_gl_context c_gst_gl_base_filter_get_gl_context c_gst_gl_base_filter_get_type c_gst_gl_base_memory_alloc c_gst_gl_base_memory_alloc_data c_gst_gl_base_memory_allocator_get_type c_gst_gl_base_memory_error_quark c_gst_gl_base_memory_get_type c_gst_gl_base_memory_init c_gst_gl_base_memory_init_once c_gst_gl_base_memory_memcpy c_gst_gl_base_mixer_get_gl_context c_gst_gl_base_mixer_get_type c_gst_gl_base_mixer_pad_get_type c_gst_gl_base_src_get_type c_gst_gl_buffer_allocation_params_get_type c_gst_gl_buffer_allocation_params_new c_gst_gl_buffer_allocator_get_type c_gst_gl_buffer_get_type c_gst_gl_buffer_init_once c_gst_gl_buffer_pool_get_gl_allocation_params c_gst_gl_buffer_pool_get_type c_gst_gl_buffer_pool_new c_gst_gl_check_extension c_gst_gl_color_convert_decide_allocation c_gst_gl_color_convert_fixate_caps c_gst_gl_color_convert_get_type c_gst_gl_color_convert_new c_gst_gl_color_convert_perform c_gst_gl_color_convert_set_caps c_gst_gl_color_convert_swizzle_shader_string c_gst_gl_color_convert_transform_caps c_gst_gl_color_convert_yuv_to_rgb_shader_string c_gst_gl_config_caveat_to_string c_gst_gl_config_surface_type_to_string c_gst_gl_context_activate c_gst_gl_context_can_share c_gst_gl_context_check_feature c_gst_gl_context_check_framebuffer_status c_gst_gl_context_check_gl_version c_gst_gl_context_clear_framebuffer c_gst_gl_context_clear_shader c_gst_gl_context_create c_gst_gl_context_default_get_proc_address c_gst_gl_context_destroy c_gst_gl_context_error_quark c_gst_gl_context_fill_info c_gst_gl_context_get_config c_gst_gl_context_get_current c_gst_gl_context_get_current_gl_api c_gst_gl_context_get_current_gl_context c_gst_gl_context_get_display c_gst_gl_context_get_gl_api c_gst_gl_context_get_gl_context c_gst_gl_context_get_gl_platform c_gst_gl_context_get_gl_platform_version c_gst_gl_context_get_gl_version c_gst_gl_context_get_proc_address c_gst_gl_context_get_proc_address_with_platform c_gst_gl_context_get_thread c_gst_gl_context_get_type c_gst_gl_context_get_window c_gst_gl_context_is_shared c_gst_gl_context_new c_gst_gl_context_new_wrapped c_gst_gl_context_request_config c_gst_gl_context_set_shared_with c_gst_gl_context_set_window c_gst_gl_context_supports_glsl_profile_version c_gst_gl_context_supports_precision c_gst_gl_context_supports_precision_highp c_gst_gl_context_swap_buffers c_gst_gl_context_thread_add c_gst_gl_display_add_context c_gst_gl_display_create_context c_gst_gl_display_create_window c_gst_gl_display_ensure_context c_gst_gl_display_filter_gl_api c_gst_gl_display_find_window c_gst_gl_display_get_gl_api c_gst_gl_display_get_gl_api_unlocked c_gst_gl_display_get_gl_context_for_thread c_gst_gl_display_get_handle c_gst_gl_display_get_handle_type c_gst_gl_display_get_type c_gst_gl_display_new c_gst_gl_display_new_with_type c_gst_gl_display_remove_context c_gst_gl_display_remove_window c_gst_gl_display_retrieve_window c_gst_gl_element_propagate_display_context c_gst_gl_ensure_element_data c_gst_gl_filter_add_rgba_pad_templates c_gst_gl_filter_draw_fullscreen_quad c_gst_gl_filter_filter_texture c_gst_gl_filter_get_type c_gst_gl_filter_render_to_target c_gst_gl_filter_render_to_target_with_shader c_gst_gl_format_from_video_info c_gst_gl_format_is_supported c_gst_gl_format_n_components c_gst_gl_format_type_from_sized_gl_format c_gst_gl_format_type_n_bytes c_gst_gl_framebuffer_attach c_gst_gl_framebuffer_bind c_gst_gl_framebuffer_draw_to_texture c_gst_gl_framebuffer_get_effective_dimensions c_gst_gl_framebuffer_get_id c_gst_gl_framebuffer_get_type c_gst_gl_framebuffer_new c_gst_gl_framebuffer_new_with_default_depth c_gst_gl_get_affine_transformation_meta_as_ndc c_gst_gl_get_plane_data_size c_gst_gl_get_plane_start c_gst_gl_handle_context_query c_gst_gl_handle_set_context c_gst_gl_insert_debug_marker c_gst_gl_memory_allocator_get_default c_gst_gl_memory_allocator_get_type c_gst_gl_memory_copy_into c_gst_gl_memory_copy_teximage c_gst_gl_memory_get_texture_format c_gst_gl_memory_get_texture_height c_gst_gl_memory_get_texture_id c_gst_gl_memory_get_texture_target c_gst_gl_memory_get_texture_width c_gst_gl_memory_get_type c_gst_gl_memory_init c_gst_gl_memory_init_once c_gst_gl_memory_pbo_allocator_get_type c_gst_gl_memory_pbo_copy_into_texture c_gst_gl_memory_pbo_download_transfer c_gst_gl_memory_pbo_get_type c_gst_gl_memory_pbo_init_once c_gst_gl_memory_pbo_upload_transfer c_gst_gl_memory_read_pixels c_gst_gl_memory_setup_buffer c_gst_gl_memory_texsubimage c_gst_gl_mixer_class_add_rgba_pad_templates c_gst_gl_mixer_get_framebuffer c_gst_gl_mixer_get_type c_gst_gl_mixer_pad_get_type c_gst_gl_mixer_process_textures c_gst_gl_multiply_matrix4 c_gst_gl_overlay_compositor_add_caps c_gst_gl_overlay_compositor_draw_overlays c_gst_gl_overlay_compositor_free_overlays c_gst_gl_overlay_compositor_get_type c_gst_gl_overlay_compositor_new c_gst_gl_overlay_compositor_upload_overlays c_gst_gl_platform_from_string c_gst_gl_platform_to_string c_gst_gl_query_counter c_gst_gl_query_end c_gst_gl_query_free c_gst_gl_query_init c_gst_gl_query_local_gl_context c_gst_gl_query_new c_gst_gl_query_result c_gst_gl_query_start c_gst_gl_query_unset c_gst_gl_renderbuffer_allocation_params_get_type c_gst_gl_renderbuffer_allocation_params_new c_gst_gl_renderbuffer_allocation_params_new_wrapped c_gst_gl_renderbuffer_allocator_get_type c_gst_gl_renderbuffer_get_format c_gst_gl_renderbuffer_get_height c_gst_gl_renderbuffer_get_id c_gst_gl_renderbuffer_get_type c_gst_gl_renderbuffer_get_width c_gst_gl_renderbuffer_init_once c_gst_gl_set_affine_transformation_meta_from_ndc c_gst_gl_shader_attach c_gst_gl_shader_attach_unlocked c_gst_gl_shader_bind_attribute_location c_gst_gl_shader_bind_frag_data_location c_gst_gl_shader_compile_attach_stage c_gst_gl_shader_detach c_gst_gl_shader_detach_unlocked c_gst_gl_shader_get_attribute_location c_gst_gl_shader_get_program_handle c_gst_gl_shader_get_type c_gst_gl_shader_is_linked c_gst_gl_shader_link c_gst_gl_shader_new c_gst_gl_shader_new_default c_gst_gl_shader_new_link_with_stages c_gst_gl_shader_new_with_stages c_gst_gl_shader_release c_gst_gl_shader_release_unlocked c_gst_gl_shader_set_uniform_1f c_gst_gl_shader_set_uniform_1fv c_gst_gl_shader_set_uniform_1i c_gst_gl_shader_set_uniform_1iv c_gst_gl_shader_set_uniform_2f c_gst_gl_shader_set_uniform_2fv c_gst_gl_shader_set_uniform_2i c_gst_gl_shader_set_uniform_2iv c_gst_gl_shader_set_uniform_3f c_gst_gl_shader_set_uniform_3fv c_gst_gl_shader_set_uniform_3i c_gst_gl_shader_set_uniform_3iv c_gst_gl_shader_set_uniform_4f c_gst_gl_shader_set_uniform_4fv c_gst_gl_shader_set_uniform_4i c_gst_gl_shader_set_uniform_4iv c_gst_gl_shader_set_uniform_matrix_2fv c_gst_gl_shader_set_uniform_matrix_2x3fv c_gst_gl_shader_set_uniform_matrix_2x4fv c_gst_gl_shader_set_uniform_matrix_3fv c_gst_gl_shader_set_uniform_matrix_3x2fv c_gst_gl_shader_set_uniform_matrix_3x4fv c_gst_gl_shader_set_uniform_matrix_4fv c_gst_gl_shader_set_uniform_matrix_4x2fv c_gst_gl_shader_set_uniform_matrix_4x3fv c_gst_gl_shader_string_fragment_external_oes_get_default c_gst_gl_shader_string_fragment_get_default c_gst_gl_shader_string_get_highest_precision c_gst_gl_shader_use c_gst_gl_sized_gl_format_from_gl_format_type c_gst_gl_stereo_downmix_mode_get_type c_gst_gl_swizzle_invert c_gst_gl_sync_meta_api_get_type c_gst_gl_sync_meta_get_info c_gst_gl_sync_meta_set_sync_point c_gst_gl_sync_meta_wait c_gst_gl_sync_meta_wait_cpu c_gst_gl_texture_target_from_gl c_gst_gl_texture_target_from_string c_gst_gl_texture_target_to_buffer_pool_option c_gst_gl_texture_target_to_gl c_gst_gl_texture_target_to_string c_gst_gl_upload_fixate_caps c_gst_gl_upload_get_caps c_gst_gl_upload_get_input_template_caps c_gst_gl_upload_get_type c_gst_gl_upload_new c_gst_gl_upload_perform_with_buffer c_gst_gl_upload_propose_allocation c_gst_gl_upload_set_caps c_gst_gl_upload_set_context c_gst_gl_upload_transform_caps c_gst_gl_value_get_texture_target_mask c_gst_gl_value_set_texture_target c_gst_gl_value_set_texture_target_from_mask c_gst_gl_version_to_glsl_version c_gst_gl_video_allocation_params_copy_data c_gst_gl_video_allocation_params_free_data c_gst_gl_video_allocation_params_get_type c_gst_gl_video_allocation_params_init_full c_gst_gl_video_allocation_params_new c_gst_gl_video_allocation_params_new_wrapped_data c_gst_gl_video_allocation_params_new_wrapped_gl_handle c_gst_gl_video_allocation_params_new_wrapped_texture c_gst_gl_video_format_swizzle c_gst_gl_view_convert_fixate_caps c_gst_gl_view_convert_get_output c_gst_gl_view_convert_get_type c_gst_gl_view_convert_new c_gst_gl_view_convert_perform c_gst_gl_view_convert_reset c_gst_gl_view_convert_set_caps c_gst_gl_view_convert_set_context c_gst_gl_view_convert_submit_input_buffer c_gst_gl_view_convert_transform_caps c_gst_gl_window_controls_viewport c_gst_gl_window_draw c_gst_gl_window_error_quark c_gst_gl_window_get_context c_gst_gl_window_get_display c_gst_gl_window_get_surface_dimensions c_gst_gl_window_get_type c_gst_gl_window_get_window_handle c_gst_gl_window_handle_events c_gst_gl_window_has_output_surface c_gst_gl_window_new c_gst_gl_window_queue_resize c_gst_gl_window_quit c_gst_gl_window_resize c_gst_gl_window_run c_gst_gl_window_send_key_event c_gst_gl_window_send_message c_gst_gl_window_send_message_async c_gst_gl_window_send_mouse_event c_gst_gl_window_send_scroll_event c_gst_gl_window_set_close_callback c_gst_gl_window_set_draw_callback c_gst_gl_window_set_preferred_size c_gst_gl_window_set_render_rectangle c_gst_gl_window_set_resize_callback c_gst_gl_window_set_window_handle c_gst_gl_window_show c_gst_glsl_error_quark c_gst_glsl_profile_from_string c_gst_glsl_profile_to_string c_gst_glsl_stage_compile c_gst_glsl_stage_get_handle c_gst_glsl_stage_get_profile c_gst_glsl_stage_get_shader_type c_gst_glsl_stage_get_type c_gst_glsl_stage_get_version c_gst_glsl_stage_new c_gst_glsl_stage_new_default_fragment c_gst_glsl_stage_new_default_vertex c_gst_glsl_stage_new_with_string c_gst_glsl_stage_new_with_strings c_gst_glsl_stage_set_strings c_gst_glsl_string_get_version_profile c_gst_glsl_version_from_string c_gst_glsl_version_profile_from_string c_gst_glsl_version_profile_to_string c_gst_glsl_version_to_string c_gst_is_gl_base_memory c_gst_is_gl_buffer c_gst_is_gl_memory c_gst_is_gl_memory_pbo c_gst_is_gl_renderbuffer
alias gst_buffer_add_gl_sync_meta gst_buffer_add_gl_sync_meta_full gst_buffer_pool_config_get_gl_allocation_params gst_buffer_pool_config_get_gl_min_free_queue_size gst_buffer_pool_config_set_gl_allocation_params gst_buffer_pool_config_set_gl_min_free_queue_size gst_context_get_gl_display gst_context_set_gl_display gst_gl_allocation_params_copy gst_gl_allocation_params_copy_data gst_gl_allocation_params_free gst_gl_allocation_params_free_data gst_gl_allocation_params_get_type gst_gl_allocation_params_init gst_gl_api_from_string gst_gl_api_to_string gst_gl_async_debug_free gst_gl_async_debug_freeze gst_gl_async_debug_init gst_gl_async_debug_new gst_gl_async_debug_output_log_msg gst_gl_async_debug_store_log_msg gst_gl_async_debug_store_log_msg_valist gst_gl_async_debug_thaw gst_gl_async_debug_unset gst_gl_base_filter_find_gl_context gst_gl_base_filter_get_gl_context gst_gl_base_filter_get_type gst_gl_base_memory_alloc gst_gl_base_memory_alloc_data gst_gl_base_memory_allocator_get_type gst_gl_base_memory_error_quark gst_gl_base_memory_get_type gst_gl_base_memory_init gst_gl_base_memory_init_once gst_gl_base_memory_memcpy gst_gl_base_mixer_get_gl_context gst_gl_base_mixer_get_type gst_gl_base_mixer_pad_get_type gst_gl_base_src_get_type gst_gl_buffer_allocation_params_get_type gst_gl_buffer_allocation_params_new gst_gl_buffer_allocator_get_type gst_gl_buffer_get_type gst_gl_buffer_init_once gst_gl_buffer_pool_get_gl_allocation_params gst_gl_buffer_pool_get_type gst_gl_buffer_pool_new gst_gl_check_extension gst_gl_color_convert_decide_allocation gst_gl_color_convert_fixate_caps gst_gl_color_convert_get_type gst_gl_color_convert_new gst_gl_color_convert_perform gst_gl_color_convert_set_caps gst_gl_color_convert_swizzle_shader_string gst_gl_color_convert_transform_caps gst_gl_color_convert_yuv_to_rgb_shader_string gst_gl_config_caveat_to_string gst_gl_config_surface_type_to_string gst_gl_context_activate gst_gl_context_can_share gst_gl_context_check_feature gst_gl_context_check_framebuffer_status gst_gl_context_check_gl_version gst_gl_context_clear_framebuffer gst_gl_context_clear_shader gst_gl_context_create gst_gl_context_default_get_proc_address gst_gl_context_destroy gst_gl_context_error_quark gst_gl_context_fill_info gst_gl_context_get_config gst_gl_context_get_current gst_gl_context_get_current_gl_api gst_gl_context_get_current_gl_context gst_gl_context_get_display gst_gl_context_get_gl_api gst_gl_context_get_gl_context gst_gl_context_get_gl_platform gst_gl_context_get_gl_platform_version gst_gl_context_get_gl_version gst_gl_context_get_proc_address gst_gl_context_get_proc_address_with_platform gst_gl_context_get_thread gst_gl_context_get_type gst_gl_context_get_window gst_gl_context_is_shared gst_gl_context_new gst_gl_context_new_wrapped gst_gl_context_request_config gst_gl_context_set_shared_with gst_gl_context_set_window gst_gl_context_supports_glsl_profile_version gst_gl_context_supports_precision gst_gl_context_supports_precision_highp gst_gl_context_swap_buffers gst_gl_context_thread_add gst_gl_display_add_context gst_gl_display_create_context gst_gl_display_create_window gst_gl_display_ensure_context gst_gl_display_filter_gl_api gst_gl_display_find_window gst_gl_display_get_gl_api gst_gl_display_get_gl_api_unlocked gst_gl_display_get_gl_context_for_thread gst_gl_display_get_handle gst_gl_display_get_handle_type gst_gl_display_get_type gst_gl_display_new gst_gl_display_new_with_type gst_gl_display_remove_context gst_gl_display_remove_window gst_gl_display_retrieve_window gst_gl_element_propagate_display_context gst_gl_ensure_element_data gst_gl_filter_add_rgba_pad_templates gst_gl_filter_draw_fullscreen_quad gst_gl_filter_filter_texture gst_gl_filter_get_type gst_gl_filter_render_to_target gst_gl_filter_render_to_target_with_shader gst_gl_format_from_video_info gst_gl_format_is_supported gst_gl_format_n_components gst_gl_format_type_from_sized_gl_format gst_gl_format_type_n_bytes gst_gl_framebuffer_attach gst_gl_framebuffer_bind gst_gl_framebuffer_draw_to_texture gst_gl_framebuffer_get_effective_dimensions gst_gl_framebuffer_get_id gst_gl_framebuffer_get_type gst_gl_framebuffer_new gst_gl_framebuffer_new_with_default_depth gst_gl_get_affine_transformation_meta_as_ndc gst_gl_get_plane_data_size gst_gl_get_plane_start gst_gl_handle_context_query gst_gl_handle_set_context gst_gl_insert_debug_marker gst_gl_memory_allocator_get_default gst_gl_memory_allocator_get_type gst_gl_memory_copy_into gst_gl_memory_copy_teximage gst_gl_memory_get_texture_format gst_gl_memory_get_texture_height gst_gl_memory_get_texture_id gst_gl_memory_get_texture_target gst_gl_memory_get_texture_width gst_gl_memory_get_type gst_gl_memory_init gst_gl_memory_init_once gst_gl_memory_pbo_allocator_get_type gst_gl_memory_pbo_copy_into_texture gst_gl_memory_pbo_download_transfer gst_gl_memory_pbo_get_type gst_gl_memory_pbo_init_once gst_gl_memory_pbo_upload_transfer gst_gl_memory_read_pixels gst_gl_memory_setup_buffer gst_gl_memory_texsubimage gst_gl_mixer_class_add_rgba_pad_templates gst_gl_mixer_get_framebuffer gst_gl_mixer_get_type gst_gl_mixer_pad_get_type gst_gl_mixer_process_textures gst_gl_multiply_matrix4 gst_gl_overlay_compositor_add_caps gst_gl_overlay_compositor_draw_overlays gst_gl_overlay_compositor_free_overlays gst_gl_overlay_compositor_get_type gst_gl_overlay_compositor_new gst_gl_overlay_compositor_upload_overlays gst_gl_platform_from_string gst_gl_platform_to_string gst_gl_query_counter gst_gl_query_end gst_gl_query_free gst_gl_query_init gst_gl_query_local_gl_context gst_gl_query_new gst_gl_query_result gst_gl_query_start gst_gl_query_unset gst_gl_renderbuffer_allocation_params_get_type gst_gl_renderbuffer_allocation_params_new gst_gl_renderbuffer_allocation_params_new_wrapped gst_gl_renderbuffer_allocator_get_type gst_gl_renderbuffer_get_format gst_gl_renderbuffer_get_height gst_gl_renderbuffer_get_id gst_gl_renderbuffer_get_type gst_gl_renderbuffer_get_width gst_gl_renderbuffer_init_once gst_gl_set_affine_transformation_meta_from_ndc gst_gl_shader_attach gst_gl_shader_attach_unlocked gst_gl_shader_bind_attribute_location gst_gl_shader_bind_frag_data_location gst_gl_shader_compile_attach_stage gst_gl_shader_detach gst_gl_shader_detach_unlocked gst_gl_shader_get_attribute_location gst_gl_shader_get_program_handle gst_gl_shader_get_type gst_gl_shader_is_linked gst_gl_shader_link gst_gl_shader_new gst_gl_shader_new_default gst_gl_shader_new_link_with_stages gst_gl_shader_new_with_stages gst_gl_shader_release gst_gl_shader_release_unlocked gst_gl_shader_set_uniform_1f gst_gl_shader_set_uniform_1fv gst_gl_shader_set_uniform_1i gst_gl_shader_set_uniform_1iv gst_gl_shader_set_uniform_2f gst_gl_shader_set_uniform_2fv gst_gl_shader_set_uniform_2i gst_gl_shader_set_uniform_2iv gst_gl_shader_set_uniform_3f gst_gl_shader_set_uniform_3fv gst_gl_shader_set_uniform_3i gst_gl_shader_set_uniform_3iv gst_gl_shader_set_uniform_4f gst_gl_shader_set_uniform_4fv gst_gl_shader_set_uniform_4i gst_gl_shader_set_uniform_4iv gst_gl_shader_set_uniform_matrix_2fv gst_gl_shader_set_uniform_matrix_2x3fv gst_gl_shader_set_uniform_matrix_2x4fv gst_gl_shader_set_uniform_matrix_3fv gst_gl_shader_set_uniform_matrix_3x2fv gst_gl_shader_set_uniform_matrix_3x4fv gst_gl_shader_set_uniform_matrix_4fv gst_gl_shader_set_uniform_matrix_4x2fv gst_gl_shader_set_uniform_matrix_4x3fv gst_gl_shader_string_fragment_external_oes_get_default gst_gl_shader_string_fragment_get_default gst_gl_shader_string_get_highest_precision gst_gl_shader_use gst_gl_sized_gl_format_from_gl_format_type gst_gl_stereo_downmix_mode_get_type gst_gl_swizzle_invert gst_gl_sync_meta_api_get_type gst_gl_sync_meta_get_info gst_gl_sync_meta_set_sync_point gst_gl_sync_meta_wait gst_gl_sync_meta_wait_cpu gst_gl_texture_target_from_gl gst_gl_texture_target_from_string gst_gl_texture_target_to_buffer_pool_option gst_gl_texture_target_to_gl gst_gl_texture_target_to_string gst_gl_upload_fixate_caps gst_gl_upload_get_caps gst_gl_upload_get_input_template_caps gst_gl_upload_get_type gst_gl_upload_new gst_gl_upload_perform_with_buffer gst_gl_upload_propose_allocation gst_gl_upload_set_caps gst_gl_upload_set_context gst_gl_upload_transform_caps gst_gl_value_get_texture_target_mask gst_gl_value_set_texture_target gst_gl_value_set_texture_target_from_mask gst_gl_version_to_glsl_version gst_gl_video_allocation_params_copy_data gst_gl_video_allocation_params_free_data gst_gl_video_allocation_params_get_type gst_gl_video_allocation_params_init_full gst_gl_video_allocation_params_new gst_gl_video_allocation_params_new_wrapped_data gst_gl_video_allocation_params_new_wrapped_gl_handle gst_gl_video_allocation_params_new_wrapped_texture gst_gl_video_format_swizzle gst_gl_view_convert_fixate_caps gst_gl_view_convert_get_output gst_gl_view_convert_get_type gst_gl_view_convert_new gst_gl_view_convert_perform gst_gl_view_convert_reset gst_gl_view_convert_set_caps gst_gl_view_convert_set_context gst_gl_view_convert_submit_input_buffer gst_gl_view_convert_transform_caps gst_gl_window_controls_viewport gst_gl_window_draw gst_gl_window_error_quark gst_gl_window_get_context gst_gl_window_get_display gst_gl_window_get_surface_dimensions gst_gl_window_get_type gst_gl_window_get_window_handle gst_gl_window_handle_events gst_gl_window_has_output_surface gst_gl_window_new gst_gl_window_queue_resize gst_gl_window_quit gst_gl_window_resize gst_gl_window_run gst_gl_window_send_key_event gst_gl_window_send_message gst_gl_window_send_message_async gst_gl_window_send_mouse_event gst_gl_window_send_scroll_event gst_gl_window_set_close_callback gst_gl_window_set_draw_callback gst_gl_window_set_preferred_size gst_gl_window_set_render_rectangle gst_gl_window_set_resize_callback gst_gl_window_set_window_handle gst_gl_window_show gst_glsl_error_quark gst_glsl_profile_from_string gst_glsl_profile_to_string gst_glsl_stage_compile gst_glsl_stage_get_handle gst_glsl_stage_get_profile gst_glsl_stage_get_shader_type gst_glsl_stage_get_type gst_glsl_stage_get_version gst_glsl_stage_new gst_glsl_stage_new_default_fragment gst_glsl_stage_new_default_vertex gst_glsl_stage_new_with_string gst_glsl_stage_new_with_strings gst_glsl_stage_set_strings gst_glsl_string_get_version_profile gst_glsl_version_from_string gst_glsl_version_profile_from_string gst_glsl_version_profile_to_string gst_glsl_version_to_string gst_is_gl_base_memory gst_is_gl_buffer gst_is_gl_memory gst_is_gl_memory_pbo gst_is_gl_renderbuffer
Module Initializers 1
shared static this
()Types 342
aliasgst_gl_allocation_params_get_type = c_gst_gl_allocation_params_get_type
aliasgst_gl_allocation_params_copy = c_gst_gl_allocation_params_copy
aliasgst_gl_allocation_params_copy_data = c_gst_gl_allocation_params_copy_data
aliasgst_gl_allocation_params_free = c_gst_gl_allocation_params_free
aliasgst_gl_allocation_params_free_data = c_gst_gl_allocation_params_free_data
aliasgst_gl_allocation_params_init = c_gst_gl_allocation_params_init
aliasgst_gl_async_debug_free = c_gst_gl_async_debug_free
aliasgst_gl_async_debug_freeze = c_gst_gl_async_debug_freeze
aliasgst_gl_async_debug_init = c_gst_gl_async_debug_init
aliasgst_gl_async_debug_output_log_msg = c_gst_gl_async_debug_output_log_msg
aliasgst_gl_async_debug_store_log_msg = c_gst_gl_async_debug_store_log_msg
aliasgst_gl_async_debug_store_log_msg_valist = c_gst_gl_async_debug_store_log_msg_valist
aliasgst_gl_async_debug_thaw = c_gst_gl_async_debug_thaw
aliasgst_gl_async_debug_unset = c_gst_gl_async_debug_unset
aliasgst_gl_async_debug_new = c_gst_gl_async_debug_new
aliasgst_gl_base_filter_get_type = c_gst_gl_base_filter_get_type
aliasgst_gl_base_filter_find_gl_context = c_gst_gl_base_filter_find_gl_context
aliasgst_gl_base_filter_get_gl_context = c_gst_gl_base_filter_get_gl_context
aliasgst_gl_base_memory_get_type = c_gst_gl_base_memory_get_type
aliasgst_gl_base_memory_alloc_data = c_gst_gl_base_memory_alloc_data
aliasgst_gl_base_memory_init = c_gst_gl_base_memory_init
aliasgst_gl_base_memory_memcpy = c_gst_gl_base_memory_memcpy
aliasgst_gl_base_memory_alloc = c_gst_gl_base_memory_alloc
aliasgst_gl_base_memory_init_once = c_gst_gl_base_memory_init_once
aliasgst_gl_base_memory_allocator_get_type = c_gst_gl_base_memory_allocator_get_type
aliasgst_gl_base_mixer_get_type = c_gst_gl_base_mixer_get_type
aliasgst_gl_base_mixer_get_gl_context = c_gst_gl_base_mixer_get_gl_context
aliasgst_gl_base_mixer_pad_get_type = c_gst_gl_base_mixer_pad_get_type
aliasgst_gl_base_src_get_type = c_gst_gl_base_src_get_type
aliasgst_gl_buffer_get_type = c_gst_gl_buffer_get_type
aliasgst_gl_buffer_init_once = c_gst_gl_buffer_init_once
aliasgst_gl_buffer_allocation_params_get_type = c_gst_gl_buffer_allocation_params_get_type
aliasgst_gl_buffer_allocation_params_new = c_gst_gl_buffer_allocation_params_new
aliasgst_gl_buffer_allocator_get_type = c_gst_gl_buffer_allocator_get_type
aliasgst_gl_buffer_pool_get_type = c_gst_gl_buffer_pool_get_type
aliasgst_gl_buffer_pool_new = c_gst_gl_buffer_pool_new
aliasgst_gl_buffer_pool_get_gl_allocation_params = c_gst_gl_buffer_pool_get_gl_allocation_params
aliasgst_gl_color_convert_get_type = c_gst_gl_color_convert_get_type
aliasgst_gl_color_convert_new = c_gst_gl_color_convert_new
aliasgst_gl_color_convert_fixate_caps = c_gst_gl_color_convert_fixate_caps
aliasgst_gl_color_convert_swizzle_shader_string = c_gst_gl_color_convert_swizzle_shader_string
aliasgst_gl_color_convert_transform_caps = c_gst_gl_color_convert_transform_caps
aliasgst_gl_color_convert_yuv_to_rgb_shader_string = c_gst_gl_color_convert_yuv_to_rgb_shader_string
aliasgst_gl_color_convert_decide_allocation = c_gst_gl_color_convert_decide_allocation
aliasgst_gl_color_convert_perform = c_gst_gl_color_convert_perform
aliasgst_gl_color_convert_set_caps = c_gst_gl_color_convert_set_caps
aliasgst_gl_context_get_type = c_gst_gl_context_get_type
aliasgst_gl_context_new = c_gst_gl_context_new
aliasgst_gl_context_new_wrapped = c_gst_gl_context_new_wrapped
aliasgst_gl_context_default_get_proc_address = c_gst_gl_context_default_get_proc_address
aliasgst_gl_context_get_current = c_gst_gl_context_get_current
aliasgst_gl_context_get_current_gl_api = c_gst_gl_context_get_current_gl_api
aliasgst_gl_context_get_current_gl_context = c_gst_gl_context_get_current_gl_context
aliasgst_gl_context_get_proc_address_with_platform = c_gst_gl_context_get_proc_address_with_platform
aliasgst_gl_context_activate = c_gst_gl_context_activate
aliasgst_gl_context_can_share = c_gst_gl_context_can_share
aliasgst_gl_context_check_feature = c_gst_gl_context_check_feature
aliasgst_gl_context_check_framebuffer_status = c_gst_gl_context_check_framebuffer_status
aliasgst_gl_context_check_gl_version = c_gst_gl_context_check_gl_version
aliasgst_gl_context_clear_framebuffer = c_gst_gl_context_clear_framebuffer
aliasgst_gl_context_clear_shader = c_gst_gl_context_clear_shader
aliasgst_gl_context_create = c_gst_gl_context_create
aliasgst_gl_context_destroy = c_gst_gl_context_destroy
aliasgst_gl_context_fill_info = c_gst_gl_context_fill_info
aliasgst_gl_context_get_config = c_gst_gl_context_get_config
aliasgst_gl_context_get_display = c_gst_gl_context_get_display
aliasgst_gl_context_get_gl_api = c_gst_gl_context_get_gl_api
aliasgst_gl_context_get_gl_context = c_gst_gl_context_get_gl_context
aliasgst_gl_context_get_gl_platform = c_gst_gl_context_get_gl_platform
aliasgst_gl_context_get_gl_platform_version = c_gst_gl_context_get_gl_platform_version
aliasgst_gl_context_get_gl_version = c_gst_gl_context_get_gl_version
aliasgst_gl_context_get_proc_address = c_gst_gl_context_get_proc_address
aliasgst_gl_context_get_thread = c_gst_gl_context_get_thread
aliasgst_gl_context_get_window = c_gst_gl_context_get_window
aliasgst_gl_context_is_shared = c_gst_gl_context_is_shared
aliasgst_gl_context_request_config = c_gst_gl_context_request_config
aliasgst_gl_context_set_shared_with = c_gst_gl_context_set_shared_with
aliasgst_gl_context_set_window = c_gst_gl_context_set_window
aliasgst_gl_context_supports_glsl_profile_version = c_gst_gl_context_supports_glsl_profile_version
aliasgst_gl_context_supports_precision = c_gst_gl_context_supports_precision
aliasgst_gl_context_supports_precision_highp = c_gst_gl_context_supports_precision_highp
aliasgst_gl_context_swap_buffers = c_gst_gl_context_swap_buffers
aliasgst_gl_context_thread_add = c_gst_gl_context_thread_add
aliasgst_gl_display_get_type = c_gst_gl_display_get_type
aliasgst_gl_display_new = c_gst_gl_display_new
aliasgst_gl_display_new_with_type = c_gst_gl_display_new_with_type
aliasgst_gl_display_add_context = c_gst_gl_display_add_context
aliasgst_gl_display_create_context = c_gst_gl_display_create_context
aliasgst_gl_display_create_window = c_gst_gl_display_create_window
aliasgst_gl_display_ensure_context = c_gst_gl_display_ensure_context
aliasgst_gl_display_filter_gl_api = c_gst_gl_display_filter_gl_api
aliasgst_gl_display_find_window = c_gst_gl_display_find_window
aliasgst_gl_display_get_gl_api = c_gst_gl_display_get_gl_api
aliasgst_gl_display_get_gl_api_unlocked = c_gst_gl_display_get_gl_api_unlocked
aliasgst_gl_display_get_gl_context_for_thread = c_gst_gl_display_get_gl_context_for_thread
aliasgst_gl_display_get_handle = c_gst_gl_display_get_handle
aliasgst_gl_display_get_handle_type = c_gst_gl_display_get_handle_type
aliasgst_gl_display_remove_context = c_gst_gl_display_remove_context
aliasgst_gl_display_remove_window = c_gst_gl_display_remove_window
aliasgst_gl_display_retrieve_window = c_gst_gl_display_retrieve_window
aliasgst_gl_filter_get_type = c_gst_gl_filter_get_type
aliasgst_gl_filter_add_rgba_pad_templates = c_gst_gl_filter_add_rgba_pad_templates
aliasgst_gl_filter_draw_fullscreen_quad = c_gst_gl_filter_draw_fullscreen_quad
aliasgst_gl_filter_filter_texture = c_gst_gl_filter_filter_texture
aliasgst_gl_filter_render_to_target = c_gst_gl_filter_render_to_target
aliasgst_gl_filter_render_to_target_with_shader = c_gst_gl_filter_render_to_target_with_shader
aliasgst_gl_framebuffer_get_type = c_gst_gl_framebuffer_get_type
aliasgst_gl_framebuffer_new = c_gst_gl_framebuffer_new
aliasgst_gl_framebuffer_new_with_default_depth = c_gst_gl_framebuffer_new_with_default_depth
aliasgst_gl_framebuffer_attach = c_gst_gl_framebuffer_attach
aliasgst_gl_framebuffer_bind = c_gst_gl_framebuffer_bind
aliasgst_gl_framebuffer_draw_to_texture = c_gst_gl_framebuffer_draw_to_texture
aliasgst_gl_framebuffer_get_effective_dimensions = c_gst_gl_framebuffer_get_effective_dimensions
aliasgst_gl_framebuffer_get_id = c_gst_gl_framebuffer_get_id
aliasgst_gl_memory_get_type = c_gst_gl_memory_get_type
aliasgst_gl_memory_copy_into = c_gst_gl_memory_copy_into
aliasgst_gl_memory_copy_teximage = c_gst_gl_memory_copy_teximage
aliasgst_gl_memory_get_texture_format = c_gst_gl_memory_get_texture_format
aliasgst_gl_memory_get_texture_height = c_gst_gl_memory_get_texture_height
aliasgst_gl_memory_get_texture_id = c_gst_gl_memory_get_texture_id
aliasgst_gl_memory_get_texture_target = c_gst_gl_memory_get_texture_target
aliasgst_gl_memory_get_texture_width = c_gst_gl_memory_get_texture_width
aliasgst_gl_memory_init = c_gst_gl_memory_init
aliasgst_gl_memory_read_pixels = c_gst_gl_memory_read_pixels
aliasgst_gl_memory_texsubimage = c_gst_gl_memory_texsubimage
aliasgst_gl_memory_init_once = c_gst_gl_memory_init_once
aliasgst_gl_memory_setup_buffer = c_gst_gl_memory_setup_buffer
aliasgst_gl_memory_allocator_get_type = c_gst_gl_memory_allocator_get_type
aliasgst_gl_memory_allocator_get_default = c_gst_gl_memory_allocator_get_default
aliasgst_gl_memory_pbo_get_type = c_gst_gl_memory_pbo_get_type
aliasgst_gl_memory_pbo_copy_into_texture = c_gst_gl_memory_pbo_copy_into_texture
aliasgst_gl_memory_pbo_download_transfer = c_gst_gl_memory_pbo_download_transfer
aliasgst_gl_memory_pbo_upload_transfer = c_gst_gl_memory_pbo_upload_transfer
aliasgst_gl_memory_pbo_init_once = c_gst_gl_memory_pbo_init_once
aliasgst_gl_memory_pbo_allocator_get_type = c_gst_gl_memory_pbo_allocator_get_type
aliasgst_gl_mixer_get_type = c_gst_gl_mixer_get_type
aliasgst_gl_mixer_get_framebuffer = c_gst_gl_mixer_get_framebuffer
aliasgst_gl_mixer_process_textures = c_gst_gl_mixer_process_textures
aliasgst_gl_mixer_class_add_rgba_pad_templates = c_gst_gl_mixer_class_add_rgba_pad_templates
aliasgst_gl_mixer_pad_get_type = c_gst_gl_mixer_pad_get_type
aliasgst_gl_overlay_compositor_get_type = c_gst_gl_overlay_compositor_get_type
aliasgst_gl_overlay_compositor_new = c_gst_gl_overlay_compositor_new
aliasgst_gl_overlay_compositor_add_caps = c_gst_gl_overlay_compositor_add_caps
aliasgst_gl_overlay_compositor_draw_overlays = c_gst_gl_overlay_compositor_draw_overlays
aliasgst_gl_overlay_compositor_free_overlays = c_gst_gl_overlay_compositor_free_overlays
aliasgst_gl_overlay_compositor_upload_overlays = c_gst_gl_overlay_compositor_upload_overlays
aliasgst_gl_query_counter = c_gst_gl_query_counter
aliasgst_gl_query_end = c_gst_gl_query_end
aliasgst_gl_query_free = c_gst_gl_query_free
aliasgst_gl_query_init = c_gst_gl_query_init
aliasgst_gl_query_result = c_gst_gl_query_result
aliasgst_gl_query_start = c_gst_gl_query_start
aliasgst_gl_query_unset = c_gst_gl_query_unset
aliasgst_gl_query_local_gl_context = c_gst_gl_query_local_gl_context
aliasgst_gl_query_new = c_gst_gl_query_new
aliasgst_gl_renderbuffer_get_type = c_gst_gl_renderbuffer_get_type
aliasgst_gl_renderbuffer_get_format = c_gst_gl_renderbuffer_get_format
aliasgst_gl_renderbuffer_get_height = c_gst_gl_renderbuffer_get_height
aliasgst_gl_renderbuffer_get_id = c_gst_gl_renderbuffer_get_id
aliasgst_gl_renderbuffer_get_width = c_gst_gl_renderbuffer_get_width
aliasgst_gl_renderbuffer_init_once = c_gst_gl_renderbuffer_init_once
aliasgst_gl_renderbuffer_allocation_params_get_type = c_gst_gl_renderbuffer_allocation_params_get_type
aliasgst_gl_renderbuffer_allocation_params_new = c_gst_gl_renderbuffer_allocation_params_new
aliasgst_gl_renderbuffer_allocation_params_new_wrapped = c_gst_gl_renderbuffer_allocation_params_new_wrapped
aliasgst_gl_renderbuffer_allocator_get_type = c_gst_gl_renderbuffer_allocator_get_type
aliasgst_glsl_stage_get_type = c_gst_glsl_stage_get_type
aliasgst_glsl_stage_new = c_gst_glsl_stage_new
aliasgst_glsl_stage_new_default_fragment = c_gst_glsl_stage_new_default_fragment
aliasgst_glsl_stage_new_default_vertex = c_gst_glsl_stage_new_default_vertex
aliasgst_glsl_stage_new_with_string = c_gst_glsl_stage_new_with_string
aliasgst_glsl_stage_new_with_strings = c_gst_glsl_stage_new_with_strings
aliasgst_glsl_stage_compile = c_gst_glsl_stage_compile
aliasgst_glsl_stage_get_handle = c_gst_glsl_stage_get_handle
aliasgst_glsl_stage_get_profile = c_gst_glsl_stage_get_profile
aliasgst_glsl_stage_get_shader_type = c_gst_glsl_stage_get_shader_type
aliasgst_glsl_stage_get_version = c_gst_glsl_stage_get_version
aliasgst_glsl_stage_set_strings = c_gst_glsl_stage_set_strings
aliasgst_gl_shader_get_type = c_gst_gl_shader_get_type
aliasgst_gl_shader_new = c_gst_gl_shader_new
aliasgst_gl_shader_new_default = c_gst_gl_shader_new_default
aliasgst_gl_shader_new_link_with_stages = c_gst_gl_shader_new_link_with_stages
aliasgst_gl_shader_new_with_stages = c_gst_gl_shader_new_with_stages
aliasgst_gl_shader_string_fragment_external_oes_get_default = c_gst_gl_shader_string_fragment_external_oes_get_default
aliasgst_gl_shader_string_fragment_get_default = c_gst_gl_shader_string_fragment_get_default
aliasgst_gl_shader_string_get_highest_precision = c_gst_gl_shader_string_get_highest_precision
aliasgst_gl_shader_attach = c_gst_gl_shader_attach
aliasgst_gl_shader_attach_unlocked = c_gst_gl_shader_attach_unlocked
aliasgst_gl_shader_bind_attribute_location = c_gst_gl_shader_bind_attribute_location
aliasgst_gl_shader_bind_frag_data_location = c_gst_gl_shader_bind_frag_data_location
aliasgst_gl_shader_compile_attach_stage = c_gst_gl_shader_compile_attach_stage
aliasgst_gl_shader_detach = c_gst_gl_shader_detach
aliasgst_gl_shader_detach_unlocked = c_gst_gl_shader_detach_unlocked
aliasgst_gl_shader_get_attribute_location = c_gst_gl_shader_get_attribute_location
aliasgst_gl_shader_get_program_handle = c_gst_gl_shader_get_program_handle
aliasgst_gl_shader_is_linked = c_gst_gl_shader_is_linked
aliasgst_gl_shader_link = c_gst_gl_shader_link
aliasgst_gl_shader_release = c_gst_gl_shader_release
aliasgst_gl_shader_release_unlocked = c_gst_gl_shader_release_unlocked
aliasgst_gl_shader_set_uniform_1f = c_gst_gl_shader_set_uniform_1f
aliasgst_gl_shader_set_uniform_1fv = c_gst_gl_shader_set_uniform_1fv
aliasgst_gl_shader_set_uniform_1i = c_gst_gl_shader_set_uniform_1i
aliasgst_gl_shader_set_uniform_1iv = c_gst_gl_shader_set_uniform_1iv
aliasgst_gl_shader_set_uniform_2f = c_gst_gl_shader_set_uniform_2f
aliasgst_gl_shader_set_uniform_2fv = c_gst_gl_shader_set_uniform_2fv
aliasgst_gl_shader_set_uniform_2i = c_gst_gl_shader_set_uniform_2i
aliasgst_gl_shader_set_uniform_2iv = c_gst_gl_shader_set_uniform_2iv
aliasgst_gl_shader_set_uniform_3f = c_gst_gl_shader_set_uniform_3f
aliasgst_gl_shader_set_uniform_3fv = c_gst_gl_shader_set_uniform_3fv
aliasgst_gl_shader_set_uniform_3i = c_gst_gl_shader_set_uniform_3i
aliasgst_gl_shader_set_uniform_3iv = c_gst_gl_shader_set_uniform_3iv
aliasgst_gl_shader_set_uniform_4f = c_gst_gl_shader_set_uniform_4f
aliasgst_gl_shader_set_uniform_4fv = c_gst_gl_shader_set_uniform_4fv
aliasgst_gl_shader_set_uniform_4i = c_gst_gl_shader_set_uniform_4i
aliasgst_gl_shader_set_uniform_4iv = c_gst_gl_shader_set_uniform_4iv
aliasgst_gl_shader_set_uniform_matrix_2fv = c_gst_gl_shader_set_uniform_matrix_2fv
aliasgst_gl_shader_set_uniform_matrix_2x3fv = c_gst_gl_shader_set_uniform_matrix_2x3fv
aliasgst_gl_shader_set_uniform_matrix_2x4fv = c_gst_gl_shader_set_uniform_matrix_2x4fv
aliasgst_gl_shader_set_uniform_matrix_3fv = c_gst_gl_shader_set_uniform_matrix_3fv
aliasgst_gl_shader_set_uniform_matrix_3x2fv = c_gst_gl_shader_set_uniform_matrix_3x2fv
aliasgst_gl_shader_set_uniform_matrix_3x4fv = c_gst_gl_shader_set_uniform_matrix_3x4fv
aliasgst_gl_shader_set_uniform_matrix_4fv = c_gst_gl_shader_set_uniform_matrix_4fv
aliasgst_gl_shader_set_uniform_matrix_4x2fv = c_gst_gl_shader_set_uniform_matrix_4x2fv
aliasgst_gl_shader_set_uniform_matrix_4x3fv = c_gst_gl_shader_set_uniform_matrix_4x3fv
aliasgst_gl_shader_use = c_gst_gl_shader_use
aliasgst_gl_sync_meta_set_sync_point = c_gst_gl_sync_meta_set_sync_point
aliasgst_gl_sync_meta_wait = c_gst_gl_sync_meta_wait
aliasgst_gl_sync_meta_wait_cpu = c_gst_gl_sync_meta_wait_cpu
aliasgst_gl_sync_meta_get_info = c_gst_gl_sync_meta_get_info
aliasgst_gl_upload_get_type = c_gst_gl_upload_get_type
aliasgst_gl_upload_new = c_gst_gl_upload_new
aliasgst_gl_upload_get_input_template_caps = c_gst_gl_upload_get_input_template_caps
aliasgst_gl_upload_fixate_caps = c_gst_gl_upload_fixate_caps
aliasgst_gl_upload_get_caps = c_gst_gl_upload_get_caps
aliasgst_gl_upload_perform_with_buffer = c_gst_gl_upload_perform_with_buffer
aliasgst_gl_upload_propose_allocation = c_gst_gl_upload_propose_allocation
aliasgst_gl_upload_set_caps = c_gst_gl_upload_set_caps
aliasgst_gl_upload_set_context = c_gst_gl_upload_set_context
aliasgst_gl_upload_transform_caps = c_gst_gl_upload_transform_caps
aliasgst_gl_video_allocation_params_get_type = c_gst_gl_video_allocation_params_get_type
aliasgst_gl_video_allocation_params_new = c_gst_gl_video_allocation_params_new
aliasgst_gl_video_allocation_params_new_wrapped_data = c_gst_gl_video_allocation_params_new_wrapped_data
aliasgst_gl_video_allocation_params_new_wrapped_gl_handle = c_gst_gl_video_allocation_params_new_wrapped_gl_handle
aliasgst_gl_video_allocation_params_new_wrapped_texture = c_gst_gl_video_allocation_params_new_wrapped_texture
aliasgst_gl_video_allocation_params_copy_data = c_gst_gl_video_allocation_params_copy_data
aliasgst_gl_video_allocation_params_free_data = c_gst_gl_video_allocation_params_free_data
aliasgst_gl_video_allocation_params_init_full = c_gst_gl_video_allocation_params_init_full
aliasgst_gl_view_convert_get_type = c_gst_gl_view_convert_get_type
aliasgst_gl_view_convert_new = c_gst_gl_view_convert_new
aliasgst_gl_view_convert_fixate_caps = c_gst_gl_view_convert_fixate_caps
aliasgst_gl_view_convert_get_output = c_gst_gl_view_convert_get_output
aliasgst_gl_view_convert_perform = c_gst_gl_view_convert_perform
aliasgst_gl_view_convert_reset = c_gst_gl_view_convert_reset
aliasgst_gl_view_convert_set_caps = c_gst_gl_view_convert_set_caps
aliasgst_gl_view_convert_set_context = c_gst_gl_view_convert_set_context
aliasgst_gl_view_convert_submit_input_buffer = c_gst_gl_view_convert_submit_input_buffer
aliasgst_gl_view_convert_transform_caps = c_gst_gl_view_convert_transform_caps
aliasgst_gl_window_get_type = c_gst_gl_window_get_type
aliasgst_gl_window_new = c_gst_gl_window_new
aliasgst_gl_window_controls_viewport = c_gst_gl_window_controls_viewport
aliasgst_gl_window_draw = c_gst_gl_window_draw
aliasgst_gl_window_get_context = c_gst_gl_window_get_context
aliasgst_gl_window_get_display = c_gst_gl_window_get_display
aliasgst_gl_window_get_surface_dimensions = c_gst_gl_window_get_surface_dimensions
aliasgst_gl_window_get_window_handle = c_gst_gl_window_get_window_handle
aliasgst_gl_window_handle_events = c_gst_gl_window_handle_events
aliasgst_gl_window_has_output_surface = c_gst_gl_window_has_output_surface
aliasgst_gl_window_queue_resize = c_gst_gl_window_queue_resize
aliasgst_gl_window_quit = c_gst_gl_window_quit
aliasgst_gl_window_resize = c_gst_gl_window_resize
aliasgst_gl_window_run = c_gst_gl_window_run
aliasgst_gl_window_send_key_event = c_gst_gl_window_send_key_event
aliasgst_gl_window_send_message = c_gst_gl_window_send_message
aliasgst_gl_window_send_message_async = c_gst_gl_window_send_message_async
aliasgst_gl_window_send_mouse_event = c_gst_gl_window_send_mouse_event
aliasgst_gl_window_send_scroll_event = c_gst_gl_window_send_scroll_event
aliasgst_gl_window_set_close_callback = c_gst_gl_window_set_close_callback
aliasgst_gl_window_set_draw_callback = c_gst_gl_window_set_draw_callback
aliasgst_gl_window_set_preferred_size = c_gst_gl_window_set_preferred_size
aliasgst_gl_window_set_render_rectangle = c_gst_gl_window_set_render_rectangle
aliasgst_gl_window_set_resize_callback = c_gst_gl_window_set_resize_callback
aliasgst_gl_window_set_window_handle = c_gst_gl_window_set_window_handle
aliasgst_gl_window_show = c_gst_gl_window_show
aliasgst_buffer_add_gl_sync_meta = c_gst_buffer_add_gl_sync_meta
aliasgst_buffer_add_gl_sync_meta_full = c_gst_buffer_add_gl_sync_meta_full
aliasgst_buffer_pool_config_get_gl_allocation_params = c_gst_buffer_pool_config_get_gl_allocation_params
aliasgst_buffer_pool_config_get_gl_min_free_queue_size = c_gst_buffer_pool_config_get_gl_min_free_queue_size
aliasgst_buffer_pool_config_set_gl_allocation_params = c_gst_buffer_pool_config_set_gl_allocation_params
aliasgst_buffer_pool_config_set_gl_min_free_queue_size = c_gst_buffer_pool_config_set_gl_min_free_queue_size
aliasgst_context_get_gl_display = c_gst_context_get_gl_display
aliasgst_context_set_gl_display = c_gst_context_set_gl_display
aliasgst_gl_check_extension = c_gst_gl_check_extension
aliasgst_gl_element_propagate_display_context = c_gst_gl_element_propagate_display_context
aliasgst_gl_ensure_element_data = c_gst_gl_ensure_element_data
aliasgst_gl_get_affine_transformation_meta_as_ndc = c_gst_gl_get_affine_transformation_meta_as_ndc
aliasgst_gl_get_plane_data_size = c_gst_gl_get_plane_data_size
aliasgst_gl_get_plane_start = c_gst_gl_get_plane_start
aliasgst_gl_handle_context_query = c_gst_gl_handle_context_query
aliasgst_gl_handle_set_context = c_gst_gl_handle_set_context
aliasgst_gl_insert_debug_marker = c_gst_gl_insert_debug_marker
aliasgst_gl_multiply_matrix4 = c_gst_gl_multiply_matrix4
aliasgst_gl_set_affine_transformation_meta_from_ndc = c_gst_gl_set_affine_transformation_meta_from_ndc
aliasgst_gl_sized_gl_format_from_gl_format_type = c_gst_gl_sized_gl_format_from_gl_format_type
aliasgst_gl_stereo_downmix_mode_get_type = c_gst_gl_stereo_downmix_mode_get_type
aliasgst_gl_swizzle_invert = c_gst_gl_swizzle_invert
aliasgst_gl_sync_meta_api_get_type = c_gst_gl_sync_meta_api_get_type
aliasgst_gl_value_get_texture_target_mask = c_gst_gl_value_get_texture_target_mask
aliasgst_gl_value_set_texture_target = c_gst_gl_value_set_texture_target
aliasgst_gl_value_set_texture_target_from_mask = c_gst_gl_value_set_texture_target_from_mask
aliasgst_gl_version_to_glsl_version = c_gst_gl_version_to_glsl_version
aliasgst_gl_video_format_swizzle = c_gst_gl_video_format_swizzle
aliasgst_glsl_string_get_version_profile = c_gst_glsl_string_get_version_profile
aliasgst_is_gl_base_memory = c_gst_is_gl_base_memory
aliasgst_is_gl_buffer = c_gst_is_gl_buffer
aliasgst_is_gl_memory = c_gst_is_gl_memory
aliasgst_is_gl_memory_pbo = c_gst_is_gl_memory_pbo
aliasgst_is_gl_renderbuffer = c_gst_is_gl_renderbuffer
aliasgst_gl_api_from_string = c_gst_gl_api_from_string
aliasgst_gl_api_to_string = c_gst_gl_api_to_string
aliasgst_gl_base_memory_error_quark = c_gst_gl_base_memory_error_quark
aliasgst_gl_config_caveat_to_string = c_gst_gl_config_caveat_to_string
aliasgst_gl_config_surface_type_to_string = c_gst_gl_config_surface_type_to_string
aliasgst_gl_context_error_quark = c_gst_gl_context_error_quark
aliasgst_gl_format_from_video_info = c_gst_gl_format_from_video_info
aliasgst_gl_format_is_supported = c_gst_gl_format_is_supported
aliasgst_gl_format_n_components = c_gst_gl_format_n_components
aliasgst_gl_format_type_from_sized_gl_format = c_gst_gl_format_type_from_sized_gl_format
aliasgst_gl_format_type_n_bytes = c_gst_gl_format_type_n_bytes
aliasgst_gl_platform_from_string = c_gst_gl_platform_from_string
aliasgst_gl_platform_to_string = c_gst_gl_platform_to_string
aliasgst_glsl_error_quark = c_gst_glsl_error_quark
aliasgst_glsl_profile_from_string = c_gst_glsl_profile_from_string
aliasgst_glsl_profile_to_string = c_gst_glsl_profile_to_string
aliasgst_glsl_version_from_string = c_gst_glsl_version_from_string
aliasgst_glsl_version_profile_from_string = c_gst_glsl_version_profile_from_string
aliasgst_glsl_version_profile_to_string = c_gst_glsl_version_profile_to_string
aliasgst_glsl_version_to_string = c_gst_glsl_version_to_string
aliasgst_gl_texture_target_from_gl = c_gst_gl_texture_target_from_gl
aliasgst_gl_texture_target_from_string = c_gst_gl_texture_target_from_string
aliasgst_gl_texture_target_to_buffer_pool_option = c_gst_gl_texture_target_to_buffer_pool_option
aliasgst_gl_texture_target_to_gl = c_gst_gl_texture_target_to_gl
aliasgst_gl_texture_target_to_string = c_gst_gl_texture_target_to_string
aliasgst_gl_window_error_quark = c_gst_gl_window_error_quark
Variables 342
var
GType function() c_gst_gl_allocation_params_get_typevar
GstGLAllocationParams * function(GstGLAllocationParams * src) c_gst_gl_allocation_params_copyvar
void function(GstGLAllocationParams * src, GstGLAllocationParams * dest) c_gst_gl_allocation_params_copy_datavar
void function(GstGLAllocationParams * params) c_gst_gl_allocation_params_freevar
void function(GstGLAllocationParams * params) c_gst_gl_allocation_params_free_datavar
gboolean function(GstGLAllocationParams * params, size_t structSize, uint allocFlags, GstGLAllocationParamsCopyFunc copy, GstGLAllocationParamsFreeFunc free, GstGLContext * context, size_t allocSize, const(GstAllocationParams) * allocParams, void * wrappedData, void * glHandle, void * userData, GDestroyNotify notify) c_gst_gl_allocation_params_initvar
void function(GstGLAsyncDebug * ad) c_gst_gl_async_debug_freevar
void function(GstGLAsyncDebug * ad) c_gst_gl_async_debug_freezevar
void function(GstGLAsyncDebug * ad) c_gst_gl_async_debug_initvar
void function(GstGLAsyncDebug * ad) c_gst_gl_async_debug_output_log_msgvar
void function(GstGLAsyncDebug * ad, GstDebugCategory * cat, GstDebugLevel level, const(char) * file, const(char) * function_, int line, GObject * object, const(char) * format, ...) c_gst_gl_async_debug_store_log_msgvar
void function(GstGLAsyncDebug * ad, GstDebugCategory * cat, GstDebugLevel level, const(char) * file, const(char) * function_, int line, GObject * object, const(char) * format, void * varargs) c_gst_gl_async_debug_store_log_msg_valistvar
void function(GstGLAsyncDebug * ad) c_gst_gl_async_debug_thawvar
void function(GstGLAsyncDebug * ad) c_gst_gl_async_debug_unsetvar
GstGLAsyncDebug * function() c_gst_gl_async_debug_newvar
GType function() c_gst_gl_base_filter_get_typevar
gboolean function(GstGLBaseFilter * filter) c_gst_gl_base_filter_find_gl_contextvar
GstGLContext * function(GstGLBaseFilter * filter) c_gst_gl_base_filter_get_gl_contextvar
GType function() c_gst_gl_base_memory_get_typevar
gboolean function(GstGLBaseMemory * glMem) c_gst_gl_base_memory_alloc_datavar
void function(GstGLBaseMemory * mem, GstAllocator * allocator, GstMemory * parent, GstGLContext * context, const(GstAllocationParams) * params, size_t size, void * userData, GDestroyNotify notify) c_gst_gl_base_memory_initvar
gboolean function(GstGLBaseMemory * src, GstGLBaseMemory * dest, ptrdiff_t offset, ptrdiff_t size) c_gst_gl_base_memory_memcpyvar
GstGLBaseMemory * function(GstGLBaseMemoryAllocator * allocator, GstGLAllocationParams * params) c_gst_gl_base_memory_allocvar
void function() c_gst_gl_base_memory_init_oncevar
GType function() c_gst_gl_base_memory_allocator_get_typevar
GType function() c_gst_gl_base_mixer_get_typevar
GstGLContext * function(GstGLBaseMixer * mix) c_gst_gl_base_mixer_get_gl_contextvar
GType function() c_gst_gl_base_mixer_pad_get_typevar
GType function() c_gst_gl_base_src_get_typevar
GType function() c_gst_gl_buffer_get_typevar
void function() c_gst_gl_buffer_init_oncevar
GType function() c_gst_gl_buffer_allocation_params_get_typevar
GstGLBufferAllocationParams * function(GstGLContext * context, size_t allocSize, const(GstAllocationParams) * allocParams, uint glTarget, uint glUsage) c_gst_gl_buffer_allocation_params_newvar
GType function() c_gst_gl_buffer_allocator_get_typevar
GType function() c_gst_gl_buffer_pool_get_typevar
GstBufferPool * function(GstGLContext * context) c_gst_gl_buffer_pool_newvar
GstGLAllocationParams * function(GstGLBufferPool * pool) c_gst_gl_buffer_pool_get_gl_allocation_paramsvar
GType function() c_gst_gl_color_convert_get_typevar
GstGLColorConvert * function(GstGLContext * context) c_gst_gl_color_convert_newvar
GstCaps * function(GstGLContext * context, GstPadDirection direction, GstCaps * caps, GstCaps * other) c_gst_gl_color_convert_fixate_capsvar
char * function(GstGLContext * context) c_gst_gl_color_convert_swizzle_shader_stringvar
GstCaps * function(GstGLContext * context, GstPadDirection direction, GstCaps * caps, GstCaps * filter) c_gst_gl_color_convert_transform_capsvar
char * function(GstGLContext * context) c_gst_gl_color_convert_yuv_to_rgb_shader_stringvar
gboolean function(GstGLColorConvert * convert, GstQuery * query) c_gst_gl_color_convert_decide_allocationvar
GstBuffer * function(GstGLColorConvert * convert, GstBuffer * inbuf) c_gst_gl_color_convert_performvar
gboolean function(GstGLColorConvert * convert, GstCaps * inCaps, GstCaps * outCaps) c_gst_gl_color_convert_set_capsvar
GType function() c_gst_gl_context_get_typevar
GstGLContext * function(GstGLDisplay * display) c_gst_gl_context_newvar
GstGLContext * function(GstGLDisplay * display, size_t handle, GstGLPlatform contextType, GstGLAPI availableApis) c_gst_gl_context_new_wrappedvar
void * function(GstGLAPI glApi, const(char) * name) c_gst_gl_context_default_get_proc_addressvar
GstGLContext * function() c_gst_gl_context_get_currentvar
GstGLAPI function(GstGLPlatform platform, uint * major, uint * minor) c_gst_gl_context_get_current_gl_apivar
size_t function(GstGLPlatform contextType) c_gst_gl_context_get_current_gl_contextvar
void * function(GstGLPlatform contextType, GstGLAPI glApi, const(char) * name) c_gst_gl_context_get_proc_address_with_platformvar
gboolean function(GstGLContext * context, gboolean activate) c_gst_gl_context_activatevar
gboolean function(GstGLContext * context, GstGLContext * otherContext) c_gst_gl_context_can_sharevar
gboolean function(GstGLContext * context, const(char) * feature) c_gst_gl_context_check_featurevar
gboolean function(GstGLContext * context, uint fboTarget) c_gst_gl_context_check_framebuffer_statusvar
gboolean function(GstGLContext * context, GstGLAPI api, int maj, int min) c_gst_gl_context_check_gl_versionvar
void function(GstGLContext * context) c_gst_gl_context_clear_framebuffervar
void function(GstGLContext * context) c_gst_gl_context_clear_shadervar
gboolean function(GstGLContext * context, GstGLContext * otherContext, GError * * _err) c_gst_gl_context_createvar
void function(GstGLContext * context) c_gst_gl_context_destroyvar
gboolean function(GstGLContext * context, GError * * _err) c_gst_gl_context_fill_infovar
GstStructure * function(GstGLContext * context) c_gst_gl_context_get_configvar
GstGLDisplay * function(GstGLContext * context) c_gst_gl_context_get_displayvar
GstGLAPI function(GstGLContext * context) c_gst_gl_context_get_gl_apivar
size_t function(GstGLContext * context) c_gst_gl_context_get_gl_contextvar
GstGLPlatform function(GstGLContext * context) c_gst_gl_context_get_gl_platformvar
void function(GstGLContext * context, int * major, int * minor) c_gst_gl_context_get_gl_platform_versionvar
void function(GstGLContext * context, int * maj, int * min) c_gst_gl_context_get_gl_versionvar
void * function(GstGLContext * context, const(char) * name) c_gst_gl_context_get_proc_addressvar
GThread * function(GstGLContext * context) c_gst_gl_context_get_threadvar
GstGLWindow * function(GstGLContext * context) c_gst_gl_context_get_windowvar
gboolean function(GstGLContext * context) c_gst_gl_context_is_sharedvar
gboolean function(GstGLContext * context, GstStructure * glConfig) c_gst_gl_context_request_configvar
void function(GstGLContext * context, GstGLContext * share) c_gst_gl_context_set_shared_withvar
gboolean function(GstGLContext * context, GstGLWindow * window) c_gst_gl_context_set_windowvar
gboolean function(GstGLContext * context, GstGLSLVersion version_, GstGLSLProfile profile) c_gst_gl_context_supports_glsl_profile_versionvar
gboolean function(GstGLContext * context, GstGLSLVersion version_, GstGLSLProfile profile) c_gst_gl_context_supports_precisionvar
gboolean function(GstGLContext * context, GstGLSLVersion version_, GstGLSLProfile profile) c_gst_gl_context_supports_precision_highpvar
void function(GstGLContext * context) c_gst_gl_context_swap_buffersvar
void function(GstGLContext * context, GstGLContextThreadFunc func, void * data) c_gst_gl_context_thread_addvar
GType function() c_gst_gl_display_get_typevar
GstGLDisplay * function() c_gst_gl_display_newvar
GstGLDisplay * function(GstGLDisplayType type) c_gst_gl_display_new_with_typevar
gboolean function(GstGLDisplay * display, GstGLContext * context) c_gst_gl_display_add_contextvar
gboolean function(GstGLDisplay * display, GstGLContext * otherContext, GstGLContext * * pContext, GError * * _err) c_gst_gl_display_create_contextvar
GstGLWindow * function(GstGLDisplay * display) c_gst_gl_display_create_windowvar
gboolean function(GstGLDisplay * display, GstGLContext * otherContext, GstGLContext * * context, GError * * _err) c_gst_gl_display_ensure_contextvar
void function(GstGLDisplay * display, GstGLAPI glApi) c_gst_gl_display_filter_gl_apivar
GstGLWindow * function(GstGLDisplay * display, void * data, GCompareFunc compareFunc) c_gst_gl_display_find_windowvar
GstGLAPI function(GstGLDisplay * display) c_gst_gl_display_get_gl_apivar
GstGLAPI function(GstGLDisplay * display) c_gst_gl_display_get_gl_api_unlockedvar
GstGLContext * function(GstGLDisplay * display, GThread * thread) c_gst_gl_display_get_gl_context_for_threadvar
size_t function(GstGLDisplay * display) c_gst_gl_display_get_handlevar
GstGLDisplayType function(GstGLDisplay * display) c_gst_gl_display_get_handle_typevar
void function(GstGLDisplay * display, GstGLContext * context) c_gst_gl_display_remove_contextvar
gboolean function(GstGLDisplay * display, GstGLWindow * window) c_gst_gl_display_remove_windowvar
GstGLWindow * function(GstGLDisplay * display, void * data, GCompareFunc compareFunc) c_gst_gl_display_retrieve_windowvar
GType function() c_gst_gl_filter_get_typevar
void function(GstGLFilterClass * klass) c_gst_gl_filter_add_rgba_pad_templatesvar
void function(GstGLFilter * filter) c_gst_gl_filter_draw_fullscreen_quadvar
gboolean function(GstGLFilter * filter, GstBuffer * input, GstBuffer * output) c_gst_gl_filter_filter_texturevar
gboolean function(GstGLFilter * filter, GstGLMemory * input, GstGLMemory * output, GstGLFilterRenderFunc func, void * data) c_gst_gl_filter_render_to_targetvar
void function(GstGLFilter * filter, GstGLMemory * input, GstGLMemory * output, GstGLShader * shader) c_gst_gl_filter_render_to_target_with_shadervar
GType function() c_gst_gl_framebuffer_get_typevar
GstGLFramebuffer * function(GstGLContext * context) c_gst_gl_framebuffer_newvar
GstGLFramebuffer * function(GstGLContext * context, uint width, uint height) c_gst_gl_framebuffer_new_with_default_depthvar
void function(GstGLFramebuffer * fb, uint attachmentPoint, GstGLBaseMemory * mem) c_gst_gl_framebuffer_attachvar
void function(GstGLFramebuffer * fb) c_gst_gl_framebuffer_bindvar
gboolean function(GstGLFramebuffer * fb, GstGLMemory * mem, GstGLFramebufferFunc func, void * userData) c_gst_gl_framebuffer_draw_to_texturevar
void function(GstGLFramebuffer * fb, uint * width, uint * height) c_gst_gl_framebuffer_get_effective_dimensionsvar
uint function(GstGLFramebuffer * fb) c_gst_gl_framebuffer_get_idvar
GType function() c_gst_gl_memory_get_typevar
gboolean function(GstGLMemory * glMem, uint texId, GstGLTextureTarget target, GstGLFormat texFormat, int width, int height) c_gst_gl_memory_copy_intovar
gboolean function(GstGLMemory * src, uint texId, GstGLTextureTarget outTarget, GstGLFormat outTexFormat, int outWidth, int outHeight) c_gst_gl_memory_copy_teximagevar
GstGLFormat function(GstGLMemory * glMem) c_gst_gl_memory_get_texture_formatvar
int function(GstGLMemory * glMem) c_gst_gl_memory_get_texture_heightvar
uint function(GstGLMemory * glMem) c_gst_gl_memory_get_texture_idvar
GstGLTextureTarget function(GstGLMemory * glMem) c_gst_gl_memory_get_texture_targetvar
int function(GstGLMemory * glMem) c_gst_gl_memory_get_texture_widthvar
void function(GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent, GstGLContext * context, GstGLTextureTarget target, GstGLFormat texFormat, const(GstAllocationParams) * params, const(GstVideoInfo) * info, uint plane, const(GstVideoAlignment) * valign, void * userData, GDestroyNotify notify) c_gst_gl_memory_initvar
gboolean function(GstGLMemory * glMem, void * writePointer) c_gst_gl_memory_read_pixelsvar
void function(GstGLMemory * glMem, void * readPointer) c_gst_gl_memory_texsubimagevar
void function() c_gst_gl_memory_init_oncevar
gboolean function(GstGLMemoryAllocator * allocator, GstBuffer * buffer, GstGLVideoAllocationParams * params, GstGLFormat * texFormats, void * * wrappedData, size_t nWrappedPointers) c_gst_gl_memory_setup_buffervar
GType function() c_gst_gl_memory_allocator_get_typevar
GstGLMemoryAllocator * function(GstGLContext * context) c_gst_gl_memory_allocator_get_defaultvar
GType function() c_gst_gl_memory_pbo_get_typevar
gboolean function(GstGLMemoryPBO * glMem, uint texId, GstGLTextureTarget target, GstGLFormat texFormat, int width, int height, int stride, gboolean respecify) c_gst_gl_memory_pbo_copy_into_texturevar
void function(GstGLMemoryPBO * glMem) c_gst_gl_memory_pbo_download_transfervar
void function(GstGLMemoryPBO * glMem) c_gst_gl_memory_pbo_upload_transfervar
void function() c_gst_gl_memory_pbo_init_oncevar
GType function() c_gst_gl_memory_pbo_allocator_get_typevar
GType function() c_gst_gl_mixer_get_typevar
GstGLFramebuffer * function(GstGLMixer * mix) c_gst_gl_mixer_get_framebuffervar
gboolean function(GstGLMixer * mix, GstBuffer * outbuf) c_gst_gl_mixer_process_texturesvar
void function(GstGLMixerClass * klass) c_gst_gl_mixer_class_add_rgba_pad_templatesvar
GType function() c_gst_gl_mixer_pad_get_typevar
GType function() c_gst_gl_overlay_compositor_get_typevar
GstGLOverlayCompositor * function(GstGLContext * context) c_gst_gl_overlay_compositor_newvar
void function(GstGLOverlayCompositor * compositor) c_gst_gl_overlay_compositor_draw_overlaysvar
void function(GstGLOverlayCompositor * compositor) c_gst_gl_overlay_compositor_free_overlaysvar
void function(GstGLOverlayCompositor * compositor, GstBuffer * buf) c_gst_gl_overlay_compositor_upload_overlaysvar
void function(GstGLQuery * query) c_gst_gl_query_countervar
void function(GstGLQuery * query) c_gst_gl_query_endvar
void function(GstGLQuery * query) c_gst_gl_query_freevar
void function(GstGLQuery * query, GstGLContext * context, GstGLQueryType queryType) c_gst_gl_query_initvar
ulong function(GstGLQuery * query) c_gst_gl_query_resultvar
void function(GstGLQuery * query) c_gst_gl_query_startvar
void function(GstGLQuery * query) c_gst_gl_query_unsetvar
gboolean function(GstElement * element, GstPadDirection direction, GstGLContext * * contextPtr) c_gst_gl_query_local_gl_contextvar
GstGLQuery * function(GstGLContext * context, GstGLQueryType queryType) c_gst_gl_query_newvar
GType function() c_gst_gl_renderbuffer_get_typevar
GstGLFormat function(GstGLRenderbuffer * glMem) c_gst_gl_renderbuffer_get_formatvar
int function(GstGLRenderbuffer * glMem) c_gst_gl_renderbuffer_get_heightvar
uint function(GstGLRenderbuffer * glMem) c_gst_gl_renderbuffer_get_idvar
int function(GstGLRenderbuffer * glMem) c_gst_gl_renderbuffer_get_widthvar
void function() c_gst_gl_renderbuffer_init_oncevar
GType function() c_gst_gl_renderbuffer_allocation_params_get_typevar
GstGLRenderbufferAllocationParams * function(GstGLContext * context, const(GstAllocationParams) * allocParams, GstGLFormat renderbufferFormat, uint width, uint height) c_gst_gl_renderbuffer_allocation_params_newvar
GstGLRenderbufferAllocationParams * function(GstGLContext * context, const(GstAllocationParams) * allocParams, GstGLFormat renderbufferFormat, uint width, uint height, void * glHandle, void * userData, GDestroyNotify notify) c_gst_gl_renderbuffer_allocation_params_new_wrappedvar
GType function() c_gst_gl_renderbuffer_allocator_get_typevar
GType function() c_gst_glsl_stage_get_typevar
GstGLSLStage * function(GstGLContext * context, uint type) c_gst_glsl_stage_newvar
GstGLSLStage * function(GstGLContext * context) c_gst_glsl_stage_new_default_fragmentvar
GstGLSLStage * function(GstGLContext * context) c_gst_glsl_stage_new_default_vertexvar
GstGLSLStage * function(GstGLContext * context, uint type, GstGLSLVersion version_, GstGLSLProfile profile, const(char) * str) c_gst_glsl_stage_new_with_stringvar
GstGLSLStage * function(GstGLContext * context, uint type, GstGLSLVersion version_, GstGLSLProfile profile, int nStrings, const(char *) * str) c_gst_glsl_stage_new_with_stringsvar
gboolean function(GstGLSLStage * stage, GError * * _err) c_gst_glsl_stage_compilevar
uint function(GstGLSLStage * stage) c_gst_glsl_stage_get_handlevar
GstGLSLProfile function(GstGLSLStage * stage) c_gst_glsl_stage_get_profilevar
uint function(GstGLSLStage * stage) c_gst_glsl_stage_get_shader_typevar
GstGLSLVersion function(GstGLSLStage * stage) c_gst_glsl_stage_get_versionvar
gboolean function(GstGLSLStage * stage, GstGLSLVersion version_, GstGLSLProfile profile, int nStrings, const(char *) * str) c_gst_glsl_stage_set_stringsvar
GType function() c_gst_gl_shader_get_typevar
GstGLShader * function(GstGLContext * context) c_gst_gl_shader_newvar
GstGLShader * function(GstGLContext * context, GError * * _err) c_gst_gl_shader_new_defaultvar
GstGLShader * function(GstGLContext * context, GError * * error, ...) c_gst_gl_shader_new_link_with_stagesvar
GstGLShader * function(GstGLContext * context, GError * * error, ...) c_gst_gl_shader_new_with_stagesvar
char * function(GstGLContext * context, GstGLSLVersion version_, GstGLSLProfile profile) c_gst_gl_shader_string_fragment_external_oes_get_defaultvar
char * function(GstGLContext * context, GstGLSLVersion version_, GstGLSLProfile profile) c_gst_gl_shader_string_fragment_get_defaultvar
const(char) * function(GstGLContext * context, GstGLSLVersion version_, GstGLSLProfile profile) c_gst_gl_shader_string_get_highest_precisionvar
gboolean function(GstGLShader * shader, GstGLSLStage * stage) c_gst_gl_shader_attachvar
gboolean function(GstGLShader * shader, GstGLSLStage * stage) c_gst_gl_shader_attach_unlockedvar
void function(GstGLShader * shader, uint index, const(char) * name) c_gst_gl_shader_bind_attribute_locationvar
void function(GstGLShader * shader, uint index, const(char) * name) c_gst_gl_shader_bind_frag_data_locationvar
gboolean function(GstGLShader * shader, GstGLSLStage * stage, GError * * _err) c_gst_gl_shader_compile_attach_stagevar
void function(GstGLShader * shader, GstGLSLStage * stage) c_gst_gl_shader_detachvar
void function(GstGLShader * shader, GstGLSLStage * stage) c_gst_gl_shader_detach_unlockedvar
int function(GstGLShader * shader, const(char) * name) c_gst_gl_shader_get_attribute_locationvar
int function(GstGLShader * shader) c_gst_gl_shader_get_program_handlevar
gboolean function(GstGLShader * shader) c_gst_gl_shader_is_linkedvar
gboolean function(GstGLShader * shader, GError * * _err) c_gst_gl_shader_linkvar
void function(GstGLShader * shader) c_gst_gl_shader_releasevar
void function(GstGLShader * shader) c_gst_gl_shader_release_unlockedvar
void function(GstGLShader * shader, const(char) * name, float value) c_gst_gl_shader_set_uniform_1fvar
void function(GstGLShader * shader, const(char) * name, uint count, const(float) * value) c_gst_gl_shader_set_uniform_1fvvar
void function(GstGLShader * shader, const(char) * name, int value) c_gst_gl_shader_set_uniform_1ivar
void function(GstGLShader * shader, const(char) * name, uint count, const(int) * value) c_gst_gl_shader_set_uniform_1ivvar
void function(GstGLShader * shader, const(char) * name, float v0, float v1) c_gst_gl_shader_set_uniform_2fvar
void function(GstGLShader * shader, const(char) * name, uint count, const(float) * value) c_gst_gl_shader_set_uniform_2fvvar
void function(GstGLShader * shader, const(char) * name, int v0, int v1) c_gst_gl_shader_set_uniform_2ivar
void function(GstGLShader * shader, const(char) * name, uint count, const(int) * value) c_gst_gl_shader_set_uniform_2ivvar
void function(GstGLShader * shader, const(char) * name, float v0, float v1, float v2) c_gst_gl_shader_set_uniform_3fvar
void function(GstGLShader * shader, const(char) * name, uint count, const(float) * value) c_gst_gl_shader_set_uniform_3fvvar
void function(GstGLShader * shader, const(char) * name, int v0, int v1, int v2) c_gst_gl_shader_set_uniform_3ivar
void function(GstGLShader * shader, const(char) * name, uint count, const(int) * value) c_gst_gl_shader_set_uniform_3ivvar
void function(GstGLShader * shader, const(char) * name, float v0, float v1, float v2, float v3) c_gst_gl_shader_set_uniform_4fvar
void function(GstGLShader * shader, const(char) * name, uint count, const(float) * value) c_gst_gl_shader_set_uniform_4fvvar
void function(GstGLShader * shader, const(char) * name, int v0, int v1, int v2, int v3) c_gst_gl_shader_set_uniform_4ivar
void function(GstGLShader * shader, const(char) * name, uint count, const(int) * value) c_gst_gl_shader_set_uniform_4ivvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_2fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_2x3fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_2x4fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_3fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_3x2fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_3x4fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_4fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_4x2fvvar
void function(GstGLShader * shader, const(char) * name, int count, gboolean transpose, const(float) * value) c_gst_gl_shader_set_uniform_matrix_4x3fvvar
void function(GstGLShader * shader) c_gst_gl_shader_usevar
void function(GstGLSyncMeta * syncMeta, GstGLContext * context) c_gst_gl_sync_meta_set_sync_pointvar
void function(GstGLSyncMeta * syncMeta, GstGLContext * context) c_gst_gl_sync_meta_waitvar
void function(GstGLSyncMeta * syncMeta, GstGLContext * context) c_gst_gl_sync_meta_wait_cpuvar
const(GstMetaInfo) * function() c_gst_gl_sync_meta_get_infovar
GType function() c_gst_gl_upload_get_typevar
GstGLUpload * function(GstGLContext * context) c_gst_gl_upload_newvar
GstCaps * function() c_gst_gl_upload_get_input_template_capsvar
GstCaps * function(GstGLUpload * upload, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) c_gst_gl_upload_fixate_capsvar
void function(GstGLUpload * upload, GstCaps * * inCaps, GstCaps * * outCaps) c_gst_gl_upload_get_capsvar
GstGLUploadReturn function(GstGLUpload * upload, GstBuffer * buffer, GstBuffer * * outbufPtr) c_gst_gl_upload_perform_with_buffervar
void function(GstGLUpload * upload, GstQuery * decideQuery, GstQuery * query) c_gst_gl_upload_propose_allocationvar
gboolean function(GstGLUpload * upload, GstCaps * inCaps, GstCaps * outCaps) c_gst_gl_upload_set_capsvar
void function(GstGLUpload * upload, GstGLContext * context) c_gst_gl_upload_set_contextvar
GstCaps * function(GstGLUpload * upload, GstGLContext * context, GstPadDirection direction, GstCaps * caps, GstCaps * filter) c_gst_gl_upload_transform_capsvar
GType function() c_gst_gl_video_allocation_params_get_typevar
GstGLVideoAllocationParams * function(GstGLContext * context, const(GstAllocationParams) * allocParams, const(GstVideoInfo) * vInfo, uint plane, const(GstVideoAlignment) * valign, GstGLTextureTarget target, GstGLFormat texFormat) c_gst_gl_video_allocation_params_newvar
GstGLVideoAllocationParams * function(GstGLContext * context, const(GstAllocationParams) * allocParams, const(GstVideoInfo) * vInfo, uint plane, const(GstVideoAlignment) * valign, GstGLTextureTarget target, GstGLFormat texFormat, void * wrappedData, void * userData, GDestroyNotify notify) c_gst_gl_video_allocation_params_new_wrapped_datavar
GstGLVideoAllocationParams * function(GstGLContext * context, const(GstAllocationParams) * allocParams, const(GstVideoInfo) * vInfo, uint plane, const(GstVideoAlignment) * valign, GstGLTextureTarget target, GstGLFormat texFormat, void * glHandle, void * userData, GDestroyNotify notify) c_gst_gl_video_allocation_params_new_wrapped_gl_handlevar
GstGLVideoAllocationParams * function(GstGLContext * context, const(GstAllocationParams) * allocParams, const(GstVideoInfo) * vInfo, uint plane, const(GstVideoAlignment) * valign, GstGLTextureTarget target, GstGLFormat texFormat, uint texId, void * userData, GDestroyNotify notify) c_gst_gl_video_allocation_params_new_wrapped_texturevar
void function(GstGLVideoAllocationParams * srcVid, GstGLVideoAllocationParams * destVid) c_gst_gl_video_allocation_params_copy_datavar
void function(GstGLVideoAllocationParams * params) c_gst_gl_video_allocation_params_free_datavar
gboolean function(GstGLVideoAllocationParams * params, size_t structSize, uint allocFlags, GstGLAllocationParamsCopyFunc copy, GstGLAllocationParamsFreeFunc free, GstGLContext * context, const(GstAllocationParams) * allocParams, const(GstVideoInfo) * vInfo, uint plane, const(GstVideoAlignment) * valign, GstGLTextureTarget target, GstGLFormat texFormat, void * wrappedData, void * glHandle, void * userData, GDestroyNotify notify) c_gst_gl_video_allocation_params_init_fullvar
GType function() c_gst_gl_view_convert_get_typevar
GstGLViewConvert * function() c_gst_gl_view_convert_newvar
GstCaps * function(GstGLViewConvert * viewconvert, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps) c_gst_gl_view_convert_fixate_capsvar
GstFlowReturn function(GstGLViewConvert * viewconvert, GstBuffer * * outbufPtr) c_gst_gl_view_convert_get_outputvar
GstBuffer * function(GstGLViewConvert * viewconvert, GstBuffer * inbuf) c_gst_gl_view_convert_performvar
void function(GstGLViewConvert * viewconvert) c_gst_gl_view_convert_resetvar
gboolean function(GstGLViewConvert * viewconvert, GstCaps * inCaps, GstCaps * outCaps) c_gst_gl_view_convert_set_capsvar
void function(GstGLViewConvert * viewconvert, GstGLContext * context) c_gst_gl_view_convert_set_contextvar
GstFlowReturn function(GstGLViewConvert * viewconvert, gboolean isDiscont, GstBuffer * input) c_gst_gl_view_convert_submit_input_buffervar
GstCaps * function(GstGLViewConvert * viewconvert, GstPadDirection direction, GstCaps * caps, GstCaps * filter) c_gst_gl_view_convert_transform_capsvar
GType function() c_gst_gl_window_get_typevar
GstGLWindow * function(GstGLDisplay * display) c_gst_gl_window_newvar
gboolean function(GstGLWindow * window) c_gst_gl_window_controls_viewportvar
void function(GstGLWindow * window) c_gst_gl_window_drawvar
GstGLContext * function(GstGLWindow * window) c_gst_gl_window_get_contextvar
size_t function(GstGLWindow * window) c_gst_gl_window_get_displayvar
void function(GstGLWindow * window, uint * width, uint * height) c_gst_gl_window_get_surface_dimensionsvar
size_t function(GstGLWindow * window) c_gst_gl_window_get_window_handlevar
void function(GstGLWindow * window, gboolean handleEvents) c_gst_gl_window_handle_eventsvar
gboolean function(GstGLWindow * window) c_gst_gl_window_has_output_surfacevar
void function(GstGLWindow * window) c_gst_gl_window_queue_resizevar
void function(GstGLWindow * window) c_gst_gl_window_quitvar
void function(GstGLWindow * window, uint width, uint height) c_gst_gl_window_resizevar
void function(GstGLWindow * window) c_gst_gl_window_runvar
void function(GstGLWindow * window, const(char) * eventType, const(char) * keyStr) c_gst_gl_window_send_key_eventvar
void function(GstGLWindow * window, GstGLWindowCB callback, void * data) c_gst_gl_window_send_messagevar
void function(GstGLWindow * window, GstGLWindowCB callback, void * data, GDestroyNotify destroy) c_gst_gl_window_send_message_asyncvar
void function(GstGLWindow * window, const(char) * eventType, int button, double posx, double posy) c_gst_gl_window_send_mouse_eventvar
void function(GstGLWindow * window, double posx, double posy, double deltaX, double deltaY) c_gst_gl_window_send_scroll_eventvar
void function(GstGLWindow * window, GstGLWindowCB callback, void * data, GDestroyNotify destroyNotify) c_gst_gl_window_set_close_callbackvar
void function(GstGLWindow * window, GstGLWindowCB callback, void * data, GDestroyNotify destroyNotify) c_gst_gl_window_set_draw_callbackvar
void function(GstGLWindow * window, int width, int height) c_gst_gl_window_set_preferred_sizevar
gboolean function(GstGLWindow * window, int x, int y, int width, int height) c_gst_gl_window_set_render_rectanglevar
void function(GstGLWindow * window, GstGLWindowResizeCB callback, void * data, GDestroyNotify destroyNotify) c_gst_gl_window_set_resize_callbackvar
void function(GstGLWindow * window, size_t handle) c_gst_gl_window_set_window_handlevar
void function(GstGLWindow * window) c_gst_gl_window_showvar
GstGLSyncMeta * function(GstGLContext * context, GstBuffer * buffer) c_gst_buffer_add_gl_sync_metavar
GstGLSyncMeta * function(GstGLContext * context, GstBuffer * buffer, void * data) c_gst_buffer_add_gl_sync_meta_fullvar
GstGLAllocationParams * function(GstStructure * config) c_gst_buffer_pool_config_get_gl_allocation_paramsvar
uint function(GstStructure * config) c_gst_buffer_pool_config_get_gl_min_free_queue_sizevar
void function(GstStructure * config, const(GstGLAllocationParams) * params) c_gst_buffer_pool_config_set_gl_allocation_paramsvar
void function(GstStructure * config, uint queueSize) c_gst_buffer_pool_config_set_gl_min_free_queue_sizevar
gboolean function(GstContext * context, GstGLDisplay * * display) c_gst_context_get_gl_displayvar
void function(GstContext * context, GstGLDisplay * display) c_gst_context_set_gl_displayvar
gboolean function(const(char) * name, const(char) * ext) c_gst_gl_check_extensionvar
void function(GstElement * element, GstGLDisplay * display) c_gst_gl_element_propagate_display_contextvar
gboolean function(GstElement * element, GstGLDisplay * * displayPtr, GstGLContext * * otherContextPtr) c_gst_gl_ensure_element_datavar
void function(GstVideoAffineTransformationMeta * meta, float * matrix) c_gst_gl_get_affine_transformation_meta_as_ndcvar
size_t function(const(GstVideoInfo) * info, const(GstVideoAlignment) * align_, uint plane) c_gst_gl_get_plane_data_sizevar
size_t function(const(GstVideoInfo) * info, const(GstVideoAlignment) * valign, uint plane) c_gst_gl_get_plane_startvar
gboolean function(GstElement * element, GstQuery * query, GstGLDisplay * display, GstGLContext * context, GstGLContext * otherContext) c_gst_gl_handle_context_queryvar
gboolean function(GstElement * element, GstContext * context, GstGLDisplay * * display, GstGLContext * * otherContext) c_gst_gl_handle_set_contextvar
void function(GstGLContext * context, const(char) * format, ...) c_gst_gl_insert_debug_markervar
void function(const(float) * a, const(float) * b, float * result) c_gst_gl_multiply_matrix4var
void function(GstVideoAffineTransformationMeta * meta, const(float) * matrix) c_gst_gl_set_affine_transformation_meta_from_ndcvar
uint function(GstGLContext * context, uint format, uint type) c_gst_gl_sized_gl_format_from_gl_format_typevar
GType function() c_gst_gl_stereo_downmix_mode_get_typevar
void function(int * swizzle, int * inversion) c_gst_gl_swizzle_invertvar
GType function() c_gst_gl_sync_meta_api_get_typevar
GstGLTextureTarget function(const(GValue) * value) c_gst_gl_value_get_texture_target_maskvar
gboolean function(GValue * value, GstGLTextureTarget target) c_gst_gl_value_set_texture_targetvar
gboolean function(GValue * value, GstGLTextureTarget targetMask) c_gst_gl_value_set_texture_target_from_maskvar
GstGLSLVersion function(GstGLAPI glApi, int maj, int min) c_gst_gl_version_to_glsl_versionvar
gboolean function(GstVideoFormat videoFormat, int * swizzle) c_gst_gl_video_format_swizzlevar
gboolean function(const(char) * s, GstGLSLVersion * version_, GstGLSLProfile * profile) c_gst_glsl_string_get_version_profilevar
gboolean function(GstMemory * mem) c_gst_is_gl_base_memoryvar
gboolean function(GstMemory * mem) c_gst_is_gl_buffervar
gboolean function(GstMemory * mem) c_gst_is_gl_memoryvar
gboolean function(GstMemory * mem) c_gst_is_gl_memory_pbovar
gboolean function(GstMemory * mem) c_gst_is_gl_renderbuffervar
GstGLAPI function(const(char) * apiS) c_gst_gl_api_from_stringvar
char * function(GstGLAPI api) c_gst_gl_api_to_stringvar
GQuark function() c_gst_gl_base_memory_error_quarkvar
const(char) * function(GstGLConfigCaveat caveat) c_gst_gl_config_caveat_to_stringvar
const(char) * function(GstGLConfigSurfaceType surfaceType) c_gst_gl_config_surface_type_to_stringvar
GQuark function() c_gst_gl_context_error_quarkvar
GstGLFormat function(GstGLContext * context, const(GstVideoInfo) * vinfo, uint plane) c_gst_gl_format_from_video_infovar
gboolean function(GstGLContext * context, GstGLFormat format) c_gst_gl_format_is_supportedvar
uint function(GstGLFormat glFormat) c_gst_gl_format_n_componentsvar
void function(GstGLFormat format, GstGLFormat * unsizedFormat, uint * glType) c_gst_gl_format_type_from_sized_gl_formatvar
uint function(uint format, uint type) c_gst_gl_format_type_n_bytesvar
GstGLPlatform function(const(char) * platformS) c_gst_gl_platform_from_stringvar
char * function(GstGLPlatform platform) c_gst_gl_platform_to_stringvar
GQuark function() c_gst_glsl_error_quarkvar
GstGLSLProfile function(const(char) * string_) c_gst_glsl_profile_from_stringvar
const(char) * function(GstGLSLProfile profile) c_gst_glsl_profile_to_stringvar
GstGLSLVersion function(const(char) * string_) c_gst_glsl_version_from_stringvar
gboolean function(const(char) * string_, GstGLSLVersion * versionRet, GstGLSLProfile * profileRet) c_gst_glsl_version_profile_from_stringvar
char * function(GstGLSLVersion version_, GstGLSLProfile profile) c_gst_glsl_version_profile_to_stringvar
const(char) * function(GstGLSLVersion version_) c_gst_glsl_version_to_stringvar
GstGLTextureTarget function(uint target) c_gst_gl_texture_target_from_glvar
GstGLTextureTarget function(const(char) * str) c_gst_gl_texture_target_from_stringvar
const(char) * function(GstGLTextureTarget target) c_gst_gl_texture_target_to_buffer_pool_optionvar
uint function(GstGLTextureTarget target) c_gst_gl_texture_target_to_glvar
const(char) * function(GstGLTextureTarget target) c_gst_gl_texture_target_to_stringvar
GQuark function() c_gst_gl_window_error_quark