AudioConverter.convert
bool convert(gstaudio.types.AudioConverterFlags flags, ubyte[] in_, out ubyte[] out_)Convenience wrapper around [gstaudio.audio_converter.AudioConverter.samples], which will perform allocation of the output buffer based on the result from [gstaudio.audio_converter.AudioConverter.getOutFrames].
Parameters
flags | extra #GstAudioConverterFlags |
in_ | input data |
out_ | a pointer where the output data will be written |
Returns
true is the conversion could be performed.