all the args added to builder
ShaderArgsBuilder.toArgs
glib.bytes.Bytes toArgs()Creates a new [glib.bytes.Bytes] args from the current state of the given builder.
Any uniforms of the shader that have not been explicitly set on the builder are zero-initialized.
The given [gsk.shader_args_builder.ShaderArgsBuilder] is reset once this function returns; you cannot call this function multiple times on the same builder instance.
This function is intended primarily for bindings. C code should use [gsk.shader_args_builder.ShaderArgsBuilder.freeToArgs].
Returns
the newly allocated buffer with