OpacityNode.this

this(void * ptr, Flag!"Take" take)
No documentation available for this declaration.
this(gsk.render_node.RenderNode child, float opacity)

Creates a [gsk.render_node.RenderNode] that will drawn the child with reduced opacity.

Parameters

childThe node to draw
opacityThe opacity to apply

Returns

A new [gsk.render_node.RenderNode]