GLShader.getArgUint
uint getArgUint(glib.bytes.Bytes args, int idx)Gets the value of the uniform idx in the args block.
The uniform must be of uint type.
Parameters
args | uniform arguments |
idx | index of the uniform |
Returns
The value
uint getArgUint(glib.bytes.Bytes args, int idx)Gets the value of the uniform idx in the args block.
The uniform must be of uint type.
args | uniform arguments |
idx | index of the uniform |